Julkaistu 26. helmikuu.
Although I may be biased as this is my favourite game, I still unreservedly recommend this game. Some of the in-game mechanics are kind of silly and humorous, such as putting on sunglasses will cause the alarm to be raised, hearing a random drill will lead to the police being called, handcuffed cops never move and will fight with you for no good reason, private security forces being better armed and trained then police SWAT, the ability to sneak around while wearing heavy armour and wielding a sledgehammer, lmg, and shotgun... but then again, this all adds to the fun and feel of the game.
First and foremost, this is a great co-op game, there is no PVP, and I hope there never will be. Single player, and even multiplayer without a full team of humans will always be less fun and efficient, because of the friendly bot AI, which is not that great - they are really only good as bullet sponges, and that's about it - they do not help with objectives, and cannot carry bags, which is what an incredibly large part of this game is about.
The game itself does not really have a campaign or plot, as such, although certain heists are linked and there is a clear chronological order upon which they would have occurred: eg, the Hotline Miami job occurring before Hoxton Breakout. But it's fine, because... Bag Throwing Simulator 2013! The game revolves around Crime.Net, where your contacts allow you to pick and complete various missions, from robbing a bank, stealing jewels, to delivering drugs, to framing or killing targets. Due to randomised elements, heists should rarely, if ever, play the same way twice. There are no hard and fast rules to how you complete a heist, the game gives you objectives, but then lets you achieve those objectives in your own time and in your own way. One of the stand-outs is the ability to choose to go loud, quiet, or something in between. Even if you fail to stealth, it is still possible to finish a heist loud. The different difficulty levels also add something new, where the hardest difficulty, Deathwish, is actually not supposed to be easily completed by anybody - it takes skill, coordination, and maybe even a little luck. That said, you can choose how challenging something will be, which is great.
The world can be kind of odd, the lack of vehicular and pedestrian traffic in the general area of the heist (even in broad daylight), the low number of civilians within, and the overwhelming police response: hundreds of police, who... also storm the building you'll hold hostages in, without any prior negotiation. Flashbangs can be quite aggravating, although the smoke grenades are handled quite well.
The gunplay is reasonably standard for a FPS, although Payday 2 adds incredibly detailed customisation options: barrel extensions, barrels, grips, foregrips, magazines, stocks, sights, and the list goes on. This allows for the same gun to be re-tooled for multiple purposes, be it for stealth, CQB, or to make it a DMR. This makes the shooting fun and varied, especially if you decide to change your loadout. With assault rifles, sniper rifles, light machine guns, sub machine guns, shotguns and pistols to choose from, you can be sure that there'll be a weapon and loadout for you. Also able to take along one of a number of deployables, you are given greater flexibility in how you approach any given heist. The customisation is taken further by the ability to individually create and modify the masks (or sunglasses) you wear, with three individual elements: material, pattern, and colour (of the pattern), with a varying rarity level, though there is no real way to get rare Infamous drops: it is all dependent on RNG.
In addition to the differing weapons, there is a leveling system in this game, of 0 to 100, before Infamy levels, which reset you back to 0, but with very viable gameplay benefits. You are unable to unlock every skill at the same time, which means that you must choose your skills carefully for what your character wants to do, with a variety of skills available for support, killing enemies, tanking damage, or sneaking around. Fortunately, this is made much easier by the comparatively recent addition of skill slots, which allows you to pre-save a number of pre-built skill trees.
The graphics for this game are not great, but quite functional, with some inconsistencies in how some things look. The environment looks fantastic, but some of the interiors could be more polished. The audio truly shines in this title though. Simon Viklund does a fantastic job with the soundtracks, with some very memorable offerings. And he continues that good work too, releasing new music as the game continues to get updated. And it is not just limited to audio only soundtracks, Simon demonstrating his abilities by also working in country songs and Christmas carols to the Payday repertoire. This is complemented by the generally outstanding voice acting, especially by long-time community favourite Pete Gold. #freehoxton was successful and loved by all. This is not to say the others were bad, they were great too, it's just that Pete Gold's Hoxton was so eagerly anticipated and the return of his English accent was very welcome.
The game is great, and that's something which is only exacerbated by the continued support shown the developers in the continued patches and updates that they provide, some free, some paid. Interaction with the community includes Q and A sessions by developers with community members, and events such as Crime Fest and the Hype Train. Even with all the DLC, I would not consider it "pay-to-win". It is very possible to complete even the hardest missions with just the standard weapons and skills, without the new skill trees or weapons. And in terms of DLC heists, anybody can join even without owning the DLC, only the host needs to own the DLC. This is a welcome change from most other games, where everybody must own the DLC before they can play it together. Additionally, while in every online community, there are disagreeable and unlikeable people, the Payday 2 community is generally very welcoming and helpful, and I have made many lasting friends through this game. This is further improved by the mods created by the community, and supported by OVERKILL, with Last Bullet Gaming creating some truly gorgeous mods.
2015/10, would buy and play again and again. And yes, I even got 4-packs.