I can't recommend this game. Despite the amount of hours I've put into it, I simply can't recommend a game that's slowly deteriorated to the point that it's more of a chore than a joy to play.
When I first got my paws on this game, it was back when there were only a couple of DLC packs, where 'infamy' wasn't a thing to prove your worth, and where players were actually more creative and dared to try new ways of completing heists rather than just repeating the structured meta that they believe they must abide by at all costs.
Now Overkill promise us 2 more years of "supporting" the game, which in their language means to churn out more DLC weapon packs instead of new and inventive missions. Not that it makes the slightest of difference in the rare times that they do add extra content, as lobbies only ever consist of the same mission repeated over and over that gains them high exp (case/s in point; Hoxton Breakout and Shadow Raid).
So I start with my first major issue; the community is mostly full of pretentious ♥♥♥♥♥♥♥s. With a minor amount of exceptions, high infamy players think they're the ♥♥♥♥. If they're not trying to order around the lower/none infamy players, they're kicking them from matches instantly, practically defeating the whole objective of helping them to learn how to play.
Bare in mind, 'infamy' means nothing in this game, at least not how it used to (when infamy only hit 5). It doesn't prove how much experience you have at the game, it doesn't make you any stronger or makes you any wiser. It's just simply for those who are bored of sticking to level 100, and want to repeat it all over again to collect infamous masks and recieve exp faster. What's more ironic is that most of these high and mighty players have only gained their ranks through repeating the same mission over and over until they're given exp penalties and/or their brains turn to mush, which would explain a lot about their attitude. Either way, they have no room to mock others for learning missions when they're only accustomed to one or two missions themselves.
And I wouldn't make an issue out of this and call it a con to the game if it didn't happen as often as it does, but you will experience this... a lot. If you're new, just try to stick to players around your level if you want to avoid being patronised.
So unless you've got a handful of friends to play this with, most of your playtime here will be spent browsing for servers via 'Crime.net'
trying to find something other than the tedious Hoxton Breakout mission, only to join a server and either get kicked for some bizarre reason or lose connection to the host.
Furthermore, the game just seems to have lost of lot of its initial sense of cooperating as a team. If only for helping to take down enemies in the waves of loud missions, nobody really needs to work together with players anymore. Nobody is really assigned to a specific role, nobody really cares what your priorities ingame are, just so long as you bring them some extra ammo and health kits. It can literally be a one man job if the player has a good idea on what he's doing, especially when it comes to completing missions in stealth, which are usually better off alone due to desync issues and ridiculous random glitches that often occur.
In the times that you do actually get into a full party match with random players, nobody ever wants to think outside of the box. Everybody has a strict and structured way of playing each and every map, despite the fact that the game implements a 'random number generator' system to change your experience each time you play a heist.
Heck, if you dare to open the door to stairs in Hoxton Breakout, prepare to be called a noob for not using it on a shutter door or the damn armory. Or if you want to just play 'Bank Heist' in loud for once, the public won't be happy and normally quit immediately.
This is down to the community and the game itself. Heists aren't as free and open as they'd fool you into believing. Sure, you can choose to play most missions loud or stealth, but once you make the decision between the two, then you stick to the same objectives. Nothing ever truly random happens, such as random last minute objectives or a change in plan. The closest thing you get to that is the pre-planning stage before a heist, in which you choose your escape plan and place a few packs of ammo to make your life easier. If you're lucky, your pickup helicopter might land on the other side of the map. Whoopie. They even allow you to draw in the pre-planning stage, which is just completely pointless, as nobody ever really plans their heists out. Most stealth heists just end up in a game of trial and error.
So the remaining issues I have with the game.
- It's been out long enough, yet the devs just haven't really given players enough options to optimise their game to their liking. Not a major issue, but still a pain that players have to use user made mods if they want to improve their performance.
- None of the missions are long enough, and/or are just repetitive and tedious. Most loud missions are just placing a drill and surviving waves of enemies until the drill is complete, and then throwing bags of money around. Stealth missions are pretty much the same, minus waiting around for drill but instead having to avoid the line of sight of guards that somehow have the ability to walk through walls when the game decides to have a glitchy moment.
- The card drop feature in order to gain masks and weapon attachments is just another reason the game is more of a chore. It's also the perfect excuse for Overkill to sell you their 'mod pack' DLC or other weapon DLC to speed up the process of finding those much needed attachments for your weapon/s.
- You're literally paying for achievements with some of the DLC. Yes, despite the fact that you've paid £3.99 for a pack, you will be unable to use all of its content until you've completed the required achievements.
- Unless you're buying DLC, most of the free weapons are underpowered in comparison, further forcing you to buy the DLC if you want the most from this game and to be on par with the other DLC paying players. Hell, anything that Overkill do give you for free is still underpowered or weak in content compared to the DLC.
- It would seem DLC is a priority over fixing game issues and errors. I mean sure they eventually get around to fixing those issues, along with the release of another DLC pack.
So in conclusion, I guess you might consider it unfair to judge a game mainly by its community. But it's thanks to the game itself that the community is set out how it is. The game relies on a good community, but fails to support it. The game is currently in a state leaving the players with nothing more to do than grind for exp or test out new DLC weapon packs. And it's the repetitive and tedious missions that leave you with these only options. And I mean 'repetitive'. There's literally 4 missions of the same 'Bank Heist' which is just the same mission with different items to throw in bags, yet these are considered "unique" from each other.
In the beginning, the game really felt like something new and different. New ideas promised, (which have since been "put on hold") and the players actually seemed to play for the fun rather than the rank beside their username. Now it just feels like the developers don't know where else to take the game. They won't give us a Steam workshop, yet will release new weapon packs often. They leave it to modders to create unstable LUA mod to help improve their game experience and fix issues the devs are fully aware of, rather than fix these issues themselves.
So up to this point, until they decide to actually improve the game, quit with the DLC priority and help the players have a better experience, I simply can't recommend it.
So here's to 2 more years of nothing but weapon pack DLC, and a whole lotta unfixed bugs.