PAYDAY 2 > Main Menu > Topic Details
Forblaze May 9 @ 6:54pm
Change Logs - PAYDAY 2: Update 31.2 is live, changelog inside.
Originally posted by Overkill_Almir:
Heisters!

Here's another patch. We've focused on improving the Gage Shotgun Pack related weapons. We've also fixed crashes and improved the stability of the Big Bank heist as well as the Shadow Raid heist.

Thanks for your feedback regarding the shotguns and their ammo types.

Changelog for update 31.2

Update size: 166.7 MB

Gage Shotgun Pack
  • Increased the range of the Slug ammo
  • Increased the range of the Flachette ammo
  • Increased the ammo pick up rate for the Slug ammo on the primary Shotguns
  • Increased the ammo pick up rate for the 000 Buckshot ammo on the primary Shotguns
  • Increased the damage radius of the HE round ammo
  • Increased the amount of ammo with the HE round ammo
  • Reduced the draw time of the Gage Shotgun Pack melee weapons
  • Fixed an issue where the player could see their primary weapon while using a Gage Shotgun Pack melee weapon
  • Fixed an issue with a mod on the Raven Shotgun

Level
  • Increased the money and experience gained on the Big Bank heist
  • Increased the heat on the Big Bank heist so it's the same as the other heists
  • Fixed an exploit on Rats day two

System
  • Optimized the Big Bank heist to make it run more smoothly
  • Optimized the Shadow Raid heist to make it run more smoothly
  • Fixed an issue where the Shield enemy had a 75% damage reduction to explosives
  • Fixed a crash related to the Cloaker attacking the player character
  • Fixed an issue related to the matchmaking
  • Fixed a crash related to clients dropping in
  • Fixed a crash related to attaching loot bags to a zip-line

Localization
  • Added missing characters for Russian
That's it for this week. Have a great weekend everyone. ?wolf?

Almir
OVERKILL - a Starbreeze Studio.
Last edited by OVERKILL_Almir; Jul 11 @ 5:30am
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Forblaze May 9 @ 6:56pm 
Originally posted by Overkill_Almir:
Update #1 - August 13th, 2013
Hey everyone,

Thanks for being patient and sorry to everyone who have been crashing randomly.

It's a small patch, only 6 megabytes roughly.

Changelog for Update #1 - 20130813
  • Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY.
  • Fixed the "achievement crash" that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.
  • Fixed the "Bad Music" asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music.
  • Fixed the "Pickup Truck" asset on the Nightclub level. It now works.
  • Removed the TV's in Four Stores' 24/7 store.
  • Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civvies outside the office to hear. Kinda like in that Hotline Miami level.
  • Removed civilian alert on the fancy striped lamps in the Nightclub level.
  • Fixed alley door in the Nightclub level.

PLEASE NOTE: Everyone will need to update the game to be able to play with eachother. People that are not finding their friends or other players are unable to do so because they haven't updated the game yet.

Thanks!

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 8:59am
Forblaze May 9 @ 6:57pm 
Originally posted by Overkill_Almir:
Update #2 - August 16th, 2013

Dear Heisters.

End of the week and time for some improvements. Thanks to all for the feedback and the tons of play time! OVERKILL is working hard to improve and expand as always. We hope you enjoy this update. Have a good weekend and may the infamous drops be yours! Oh and BAIN has activated the BAIN deal for you Career Criminal Edition owners, 10% off everything!

Here are the updates:

Changelog for Update #2 - 20130816

Please note: The update is ca 980 megabytes in size.

Bain
  • CCE gets +10% cost reduction on all purchases on the Black Market.

Invites
  • Changed private lobby properties and changed how invite is sent/accepted.
  • Invites to private now works.

Controller support
  • Expanded Xbox 360 controller support by demand!
  • Text on title screen showing xbox controller support when controller is connected (so you know it is working)
  • You can now do text scrolling with controller
  • Ingame-chat is now visible with controller
  • Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad)

Miscellaneous
  • You are no longer told that you will be released from custody as you get into custody (as you are done for...)
  • Fix for crash when joining a spectator camera at times

Menu
  • Team AI on/off setting is now saved when changing contract
  • Can't kick a player at mission end screen (let's start with this and see if we need a vote system)
  • Fixed a graphical glitch in end screen when level cap is reached

Loot Drop
  • When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.

Enemies
  • Bulldozer now talks!
  • Tazer also talks!
  • Fix for client not being able to melee a Bulldozer

Weapons
  • Added sound to the AK5 reload
  • Improved AK47 reload
  • Fixed bug with extended mag for R870 giving more ammo than intended

Skills
  • DOMINATOR - Clients are now able to trade intimidated enemies

Bank Heist
  • Bank Deposit is more rewarding (and more risky)
  • Fixed an asset problem with cameras not highlighting the control box
  • Fixed catwalk on bank roof that bugged out collision wise

Firestarter Day 3
  • Fixed some objectives staying even though they were finished in some cases.
  • Fixed the vault door glitch/exploit (you won't “accidentally” fall through it :))

Mallcrashers
  • Reduced the amount of time between Bain saying damage values.
  • Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more than before. Also added car windows and upped car destruction value.

Art Gallery
  • Fix for rare crash when client shoots at enemies while host leaves the game

Nightclub
  • Fixed the pickup asset. Sometimes the guy took a day off and did not show up!
  • Fixed crash sometimes when host was trading hostages
  • Added real bad music to the bad music asset that reduces the amount of civilians in the club.
  • Changed so music stops sooner. This prevents the too long overlap when the assault starts.

Big Oil
  • Fixed keycard asset from Big oil 1 to Big Oil2 – it spawned 4 cards. Now it spawns 1 card and on the ground int front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.

Framing Frame
  • Optimized some collision on the train

Jewelry store
  • Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door.....
  • Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth.
  • Made it so the small parking lot booth does not allow the police to walls of it if you are inside.

Rats
  • Bain speaks the correct line when player gets money and intel. You did good here not bad :)


That's it for now!

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:00am
Forblaze May 9 @ 6:57pm 
Originally posted by Overkill_Almir:
Update #3 - August 19th, 2013

Hey everyone,

We're starting of the new week by doing a small update - it only contains one fix.

Thanks everyone for voicing your opinion regarding things that should be fixed. We continue our efforts to make sure the game runs and plays for as many of you as possible.

Here is the update:

Changelog for Update #3 - 20130819

Invite system
  • Fixed a bug so that Players can now use the "invite friends" feature in-game again.

Thanks for the continued support everyone and have a great Monday!

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:00am
Forblaze May 9 @ 6:58pm 
Originally posted by Overkill_Almir:
Update #4 - August 21st, 2013

Dear heisters,

Middle of the week - what better way to celebrate halfway to the weekend than to release another update!?

We got a smaller update now and a bigger one coming soon. Stay tuned.

For everyone who are experiencing network issues and are still crashing - we are doing our best to make the game work for you guys as soon as possible. My apologies to those of you experiencing issues and my thanks to the dedicated community members helping others get their game running.

Here is the update:

Changelog for Update #4 - 20130821

General
  • Fixed a bug on the bank job(s) where sometimes the van door wouldn't open, causing progression to halt
  • Fixed a bug on the Firestarter 3 job where sometimes the player could not secure bags
  • Fixed a bug where a secondary gun would not show up in the safe house

Thanks guys, that's it for now. Expect a bigger update soon.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:00am
Forblaze May 9 @ 6:58pm 
Originally posted by Overkill_Almir:
Update #5 - August 22nd, 2013

Update 5 is upon us! PAYDAY 2 is about to get its biggest update as of yet! It's 1.4 GB of good stuff. The big things are Crime.net tweaks, bags being better and we should now have less Steam disconnects.

Changelog for Update #5 - 20130822

Gameplay
  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
  • Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
  • Revives - gone are the days of reviving your team mate through walls - man up!
  • Your loot bags now show up in a growing pile in your escape car or chopper

Skills
  • Updated several skill descriptions
  • ECM jammers can now be used to open ATM machines
  • Tweaked ECM feedback potency
  • Silent Killer is buffed
  • Silent Drilling - Lower the drill sound effect volume when skill is activated
  • Chameleon skill description text is now updated and more descriptive
  • Drill Sergeant BASIC and ACE bonuses increased
  • Buffed Cable Guy ACE
  • Buffed converted cops damage
  • Buffed Underdog BASIC
  • Stockholm Syndrome - Civilians revive the player faster now


Saves
  • Fixed that the progress backup save language wasn't clear enough


HUD
  • HUD viewpoints no longer clips at the edges

Sound
  • Added beeping call sound for the pager call
  • Cranked up the volume on the ECM jammer
  • New Bain-lines added
  • Added new footsteps
  • We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

Weapons
  • Fixed pistols (some of them) not using "aiming sensitivity"

Crime.net & Menu
  • Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers
  • XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
  • Prevent terminate contract option if signed out (server in failed/disconnected state)
  • Fixed support for ultra widescreen / eyefinity

Enemies
  • Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
  • Gangsters can be highlighted during sneak phase
  • Tweaked enemy surrender chances
  • Sniper shoots less often but packs more punch
  • Taser has more health and is a bit more sadistic
  • Bulldozer has now a higher damage tolerance, and is more evil
  • Taser volume cranked up
  • Converted guards on players side don't try to sneak off a call for backup

Animations
  • Fix on saw melee

Network
  • Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
  • Optimize the network code for less waiting

Mallcrashers Job
  • Lots of new art for the mall such as lamps, barrista furniture and more
  • New asset icons for mallcrasher gas cans are in.
  • Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
  • Fixed a wonky door on Mallcrasher
  • Made the AI move around better on the map
  • Removed the small rooms with the gas cans - reviewers really wanted this

Framing Frame Job - Train Trade
  • Fixed issues where bags wouldn't count when traded in the Train Trade
  • Bag collision on roof of train fixed
  • Fixed collision in the secret tunnels
  • Removed a floating stone! :)

Ukranian Job
  • Safes that would spawn inside of walls have been removed

Bank Jobs
  • Moved the ATM machines in the lobby a bit so they don't intersect
  • Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job
  • Fixed disappearing environment on the roof on the penthouse
  • Fixed a light bug
  • Fixed some rare objectives bug

Four Stores Job
  • ATM machines now have a random chance on appearing
  • Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade
  • Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous
  • Made glass double sided on player van
  • Added window damage on on office dividers with glass in them

Escapes
  • Added Park Escape in daytime and Cafe Escape in daytime for better variety
  • Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load
  • Fixed a gate that reacted in a strange way when C4 was used
  • Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1
  • Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2
  • Fix for cuffed guard that is not detected as suspicious activity
  • Fixed breakable glass in the server room

Safe house
  • Fix for one secondary slot missing in weapons rack

And now... we continue :) Have fun guys!

Can't see any games? That's because people need to update their games first.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:00am
Forblaze May 9 @ 6:59pm 
Originally posted by Overkill_Almir:
Update #6 - August 23rd, 2013

Dear heisters,

This afternoon we made a little update where we adressed a Steam disconnect crash that hopefully will solve issues related to Steam crashing for players. We also put in two other changes.

I'm writing the changelog now because I want to keep you updated on any changes we make to the game.

Here is the update:

Changelog for Update #6 - 20130823

General
  • Fixed a Steam disconnect crash
  • Fixed collision on Watchdogs Day 1
  • Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it

Thank you for your time and have a great, heist-filled weekend.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:00am
Forblaze May 9 @ 7:00pm 
Originally posted by Overkill_Almir:
Update #7 - August 26th, 2013

Attention all smooth criminals out there,

We start strong this week with another update. We listened to your feedback and have tweaked the rate of escapes occurring on several heists, lowering the chance of an escape happening. We've also fixed crashes that has been happening for some players.

Change-log for Update #7 - 20130826

General
  • Tweaked the escape rate on several heists, lowering the chance of an escape happening
  • Cable ties will no longer be replenished if dropping out and then into a game again
  • Backup save is now saved automatically every time the user loads back to menu
  • Because backup save is saved automatically, player is no longer asked to save while quitting the game
  • Skill - Silent Drilling - Lowered the drill sound volume when skill is activated
  • Implemented a fix connected to player movement crashes
  • Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues
Again, thanks to everyone for reporting your issues and discussing the game in the forums and among yourselves.

Have a great week and talk to you soon.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:00pm 
Originally posted by Overkill_Almir:
Update #8 - August 27th, 2013

Hey everyone,

Just a quick update with one fix, 3mb in size.

Change-log for Update #8 - 20130827
Gameplay crash
  • Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody

Cheers!
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:00pm 
Originally posted by Overkill_Almir:
Update #9 - August 27th, 2013

UPDATE 9 is here!

It's roughly 32mb big. We continue to monitor how you play and discuss the feedback from the PAYDAY community. We've improved the Ghost tree, reworked the chance to gain cash drop cards in PAYDAY among other updates. Have a look below!

Changelog for Update #9 - 20130827

General
  • Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object
  • Fixed an issue where texture bleed would occur on uppercase "H"
  • Fixed some collision issues
  • Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1
  • Fixed an issue where the player could get stuck behind doors
  • Made some minor GUI tweaks

Armors
  • The two heaviest armors now makes you move slower than before

Weapons
  • CMP Submachinegun has a new animation and a vertical grip
  • Third person barrel extension (nozzle) named Stubby has an updated texture

PAYDAY
  • There now is a higher chance to drop weapon mods for weapons you currently own
  • Some masks are now more rare than they were previously
  • Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level

Ghost
  • Ghost Tier 4 now reduces the movement speed penalty for armor
  • Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates
  • Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons
  • Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates
  • Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:01pm 
Originally posted by Overkill_Almir:
Update #10 - August 30th, 2013

Hi gang!

Time for a really good Friday Update!

As always, big thanks to you who's been voicing your opinions in a friendly, civilized manner. We salute you!

Lots of new features and goodies coming your way. Bain's been working on Crime.net and is ready to take Crime.net to the next level.

The update is roughly 64mb in size.

Have fun!

Crime.net
  • New seeding for Crime.net contracts. All available contracts will have a chance to be displayed. No more waiting forever for a contract to appear.
  • New Crime.net filter where you can filter on specific contracts.
  • You can now buy contracts available on Crime.net. Bain will set you up for a fee deducted from your Offshore Account.

Gameplay
  • For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.
Interaction
  • Fixed an issue where we changed the interaction point for lockpicking safes, making it work better
Safe house
  • Due to popular demand from the community, we've improved the safe house vault - if you're rich enough, you'll know what we mean ;)
Skills
  • Shinobi - Ace - Changed skill description to more accurately describe what the skill does
  • Juggernaut - Ace - Sprint and shoot upgrade added to the skill
  • Kilmer - Ace - Sprint and reload upgrade added to the skill

Weapons
  • Stubby can now be modded on the CMP Submachinegun
  • Silenced guns are much better silenced - Try it and see if you like it!

Bug fixes
  • Infamous ALT Space bug and BEEP keyboard is gone + dead + no more!
  • Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted

Have a great weekend.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:02pm 
Originally posted by Overkill_Almir:
Update #11 - September 14th, 2013

Hey guys!

Our largest update yet! This one carries a lot of free content like a new heist, 4 new masks, new economy and much improved AI and difficulties. Pay a visit to the Nightclub and Big Oil as well. They got a lot of new stuff in them!

Update size: 801.9 mb

Team mates
  • Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

Difficulty
  • Much harder OVERKILL! Yes you got it - now dont cry.
  • SWATS now have much better flashbangs - use the shades!
  • More balanced single player sessions
  • BULLDOZERS are now EVIL

Police AI
  • Added more and better run and walking animations for our dear enemies.

Crime.net
  • Improved Payouts!:

    The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

    Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.

    Thanks to everyone who helped out with this!

  • CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
  • NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
  • Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

Presentation
  • Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
  • All cash numbers are now presented as Offshore money until converted to spendable cash.
  • The Contract filter is back!
  • Kick Filters. You can now set Kick enabled and filter on that on Crime.net.

HUD
  • We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.

Skills
  • Boosted Aced Combat Medic revive bonus from 25% to 40%.
  • Enemies more affected by ECM feedback and civilians are no longer affected.
  • Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
  • Made sentry gun tier 6 more effective.

Loot Drop
  • Added EXP cards in the loot drop for fast leveling
  • Added much better cash cards!

Weapons
  • New reload animations for the Deagle!
  • Texture fix for the "professional" sight.
  • IZHMA 12G Shotgun damage is buffed.
  • M308 Rifle has had its damage adjusted correctly.
  • Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.

Sounds
  • Improved the ambient sounds to loop seamlessly.
  • Added more and cranked up existing the car sounds.
  • Gun sounds improved and allowed to be 100% more at the same time

Masks customization
  • Added four new masks!
  • Added four new patterns!
  • Added four new materials!

VO
  • Added VO to the Sniper in Watchdogs! He is awesome.

Escapes
  • Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
  • Fixed minor graphical issues on Street escape.

Nightclub
  • So many fixes... and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
  • There is a rumour of a fight club, but we are not supposed to talk about that.

Watchdogs
  • Watchdogs number of bags now depends on difficulty.
  • Tweaked chances of random events and walls.

Big Oil 1
  • Completely new layout!

Rats
  • Fixed collisions on Rats 1&2

Mallcrashers
  • Balanced property damage values.

Art
  • Endless updates and fixes, just enjoy.

Thanks all and enjoy the diamonds - but watch out for the TITANIUM safes!

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:03pm 
Originally posted by Overkill_Almir:
Update #12 - September 17th, 2013

Hey guys!

Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well.

Update size: 32,6 mb

Systems
  • Made tweaks to the economy system - added a whole lot more money to PAYOUTs and
  • matched that with prices. Bags are super important! Or go check out Big Oil...
  • Made tweaks to the skill costs, higher tiers are now more balanced
  • Increased the XP payout depending on difficulty

Law enforcement
  • Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
  • Tweaked the tactics of the law enforcers - tasers grouped with bulldozers now charge instead of providing support and are more aggressive
  • Balanced the bulldozer spawn rates on the different difficulties
  • Balanced the tan FBI spawn rates on the different difficulties
  • Made a change where we buffed the snipers
  • Balanced the FBI Officers so they do less damage but still hurt
  • Balanced the Gangsters so they do less damage but still hurt
  • Taser now has increased taser range, are also harder to headshot
Skills
  • Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
  • Buffed the Bulletproof skill, now absorbs more damage
Nightclub heist

  • Made several fixes connected to AI movement pattern and collision
Last edited by Forblaze; May 11 @ 9:01am
Forblaze May 9 @ 7:03pm 
Originally posted by Overkill_Almir:
Update #13 - October 3rd, 2013

Update size: 1,3 gb

The three biggest changes
  • A complete overhaul of the weapon system, introducing numeric values instead of bars
  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
  • Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

System
  • XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
  • Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
  • Failure XP payout reduced slighlty
  • Special enemies will now be marked when seeing them through security cameras
  • You can now mark special enemies when in bleedout
  • Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
  • Changed suppression to threat
  • Changed visibility to concealment
  • Changed recoil to stability

Masks
  • All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
  • Fixed a mask exploit where the player could abuse the mask system to gain money

Stealth
  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
  • Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
  • Decreased most SMG weapons and Assault Rifles concealability
  • Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
  • It will no longer be possible to sneak right in front of enemies
  • Added a Detection Risk ring in the inventory instead of the Concealment bar
  • Fixed various issues with Suspicion and Detection related skills
  • Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
  • Adjusted the weapon concealment values to be less punishing
  • Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
  • Tweaked the detection values based on QA and community feedback

Law enforcement
  • Increased Sniper difficulty on OVERKILL so that they now deal massive damage
  • Tasers can now team up together with Shields
  • Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
  • Fixed a crash regarding Sniper on the OVERKILL difficulty
  • Bulldozers can now throw smoke grenades - Oh my god
  • Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
  • Added new VO when law enforcers are suppressed
  • Fixed a crash related to flashbangs
  • Fixed a crash when a player tries to convert a dead law enforcer
  • Added hearing loss sound for flashbang
  • Added new VO for police officers and S.W.A.T.'s
  • Decreased damage output of law enforcers carrying the CAR-4 Rifle
  • Decreased damage output of law enforcers carrying the AMR-16 Rifle
  • Reduced the distance that the Taser can tase you
  • Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

GUI
  • Three icons have been added for the drill monitor so players can now see which skills have been activated
  • Weapon modification icons have now been added to the inventory and the loadout menus
  • Increased volume of player armor regeneration sound

Gangsters
  • Gangsters have been balanced so that they are less deadly, yo

Armor
  • Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
  • Further balanced movement rates for all armors
  • Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

Skills
  • Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
  • Complete overhaul of skill descriptions to more accurately describe what the skills do
  • ECM Feedback radius has been extended to 25m
  • Improved the Fast Learner skill by increasing its effect
  • Balanced the Bulletproof skill by decreasing its effect
  • Improved the Cat Burglar skill by increasing its effect
  • Improved the Lockpicking Expert ACE skill by increasing its effect
  • Improved the Gunslinger skill by increasing its damage and reload time
  • Improved the Cable Guy skill by increasing the interaction speed
  • Balanced the Inspire ACE skill so that it works 75% of the time
  • Improved the Sentry Combat Upgrade skill by increasing the armor %
  • Balanced the Chameleon skill, decreasing its effect
  • Balanced Tier 4 of the Ghost tree
  • Balanced Tier 6 of the Enforcer tree

Drill
  • Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
  • Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

Weapons
  • A complete overhaul of the weapon system, introducing numeric values instead of bars
  • Selecting equipped mod will display the base, mod and skill stats
  • CMP Submachinegun - Increased the damage, spread and recoil
  • AMR-16 Rifle - Decreased the damage and recoil
  • AK.762 Rifle - Decreased the damage
  • Krinkov Submachinegun - Decreased the rate of fire
  • AK5 Rifle - Lowered the recoil
  • Kobus 90 Submachinegun - Lowered the recoil
  • Deagle Pistol - Lowered the recoil, increased the damage
  • Mark 10 Submachinegun - Increased the damage and spread
  • Locomotive 12G Shotgun - Increased the full and fall-off damage
  • Crosskill Pistol - Decreased the damage, lowered the recoil
  • Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
  • The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

Nightclub heist
  • Fixed a bug with a shelf with no collision in the kitchen

Watchdogs heist
  • Watchdogs Day 2 - Fixed a bug with the trucks collision

Four Stores heist
  • Fixed a bug where a camera wasn't spotting players properly

Diamond Store heist
  • Fixed the AI navigation graph so they move properly

Big Oil heist
  • Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
  • Modified cost for Big Oil Pro

Jewelry Store heist
  • Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
  • Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)

Rats heist
  • Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
  • Modified cost for Rats Pro

Framing Frame heist
  • Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
  • Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
  • Framing Frame Day 3 - Fixed a bug where bags weren't reachable

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:02am
Forblaze May 9 @ 7:04pm 
Originally posted by Overkill_Almir:
Update #18.1 Nov 15th, 2013

Update size: 17mb

Hey everyone,

First of all, we've missed out on a few patch notes. That's my fault. I'll make sure we get you these during next week.

Anyway, counting the same way the awesome payday.wikia.com-page does, this makes it update #18.1 seeing as the DLC was update #18. This is just a small patch to fix some issues people have been having with the DLC.

We've had some questions regarding what further changes we've made for the DLC. I'll try to get these out for you on Monday.

General
  • Made a fix so that the Commando 553 counts as an assault weapon (thanks c4ndlejack)
  • Dominator - Removed a new skill bonus that was added in order to increase the number of hostages
  • Went through the Train Heist achievements and made sure they work as intended
  • Fixed a bug with the mask stash where the number of slots would be reduced when you sold masks
  • Fixed a Taser related issue where there was a small collision gap between a door and a truck
  • Fixed an ATM related issue on the Transport heists
  • Fixed a collision issue on the Transport: Underpass heist.

That's it folks. Have a great weekend and keep those helmets flying.

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:02am
Forblaze May 9 @ 7:04pm 
Originally posted by Overkill_Almir:
Update #18.2 - Nov 18th, 2013

Hey everyone,

I hope you guys enjoyed yourselves this weekend. Here's update #18.2 which is focused at fixing bugs that we (and you!) have found during the weekend.

Update size: 38,4mb

General
  • Fixed an issue where the Commando 553 assault rifle wouldn't make any sounds
  • Fixed an issue where hackers would crash other players
  • Removed the ability to interact with security consoles behind walls
  • Removed the Offshore PAYDAY casino - see you next time!

Armored Transport Heists
  • Fixed an issue where the player could fall out of the level
  • Fixed an issue where the ammo shells would cast a shadow eventhough they weren't there
  • Fixed an issue where the player could get stuck in certain places
  • Fixed an issue where the player could pick up shells and the turret behind walls

Framing Frame Day 3
  • Fixed a bug where a flash grenade could explode in casing mode

Diamond Store Heist
  • Fixed an issue where the van wouldn't open when the player was in casing mode

Have a great start of the week!

Almir
OVERKILL - a Starbreeze Studio.
Last edited by Forblaze; May 11 @ 9:02am
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