PAYDAY 2 > 一般的な話題 > トピックの詳細
Fo 2013年11月23日 8時17分
2Devs — Why don't you disable a highlight on bagged corpses after tripping the alarm?
Who agree with that suggestion?

最近の変更はFoが行いました; 2013年11月23日 8時18分
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Joe 2013年11月23日 8時23分 
I'd rather they be a different highlight color, like maroon or something so they don't get mistake for loot bags.
Sharpshooter 200 2013年11月23日 8時26分 
´)(` Exiled ´)(` Pinoy ´)(` の投稿を引用:
I'd rather they be a different highlight color, like maroon or something so they don't get mistake for loot bags.

This. Like ammo bags/medic bags/trips are highlighted green, and loots yellow, it might be ideal to just make it a different color.
Warden of Archerus 2013年11月23日 8時34分 
I'm not entirely sure why they should stay highlighted at all. If you have the ability to bag bodies, I'd say you are, oh 90% likely to dispose of it somewhere hidden, so why keep track of it after that?
Fo 2013年11月23日 8時42分 
´)(` Exiled ´)(` Pinoy ´)(` の投稿を引用:
I'd rather they be a different highlight color, like maroon or something so they don't get mistake for loot bags.
This is a good idea but why keep track of it after tripping the alarm? They have zero influence because you have to fight hordes of enemies.

WardenofArcherus の投稿を引用:
I'm not entirely sure why they should stay highlighted at all. If you have the ability to bag bodies, I'd say you are, oh 90% likely to dispose of it somewhere hidden, so why keep track of it after that?
They should be highlighted to let other players know what you're doing during stealth.
Warden of Archerus 2013年11月23日 8時47分 
Fo の投稿を引用:
WardenofArcherus の投稿を引用:
I'm not entirely sure why they should stay highlighted at all. If you have the ability to bag bodies, I'd say you are, oh 90% likely to dispose of it somewhere hidden, so why keep track of it after that?
They should be highlighted to let other players know what you're doing during stealth.
I always figured the "bagging body" interaction and the fact you suddenly have a bag on your back were hint enough, but I can dig it. Doesn't bother me much either way.
[Cash.net] Twitch 2013年11月23日 8時55分 
Fo の投稿を引用:
Who agree with that suggestion?
Na there's other things they need to focus on, and if you cant figure out the difference between your loot and a dead body then you probably dont have the situational awareness to finish the job anyway lol... Or meet the age requirement, one or the other, if not both.
Fo 2013年11月23日 9時43分 
Twitch の投稿を引用:
Na there's other things they need to focus on
It's not like I'm asking for a huge feature here.

Twitch の投稿を引用:
and if you cant figure out the difference between your loot and a dead body
I didn't said that I was struggling to detect a money bag. Payday 2 has great UI and my only intention is to make a suggestion thta could help to make it a little better.
Stevenson 2013年11月23日 9時50分 
They are probably the same colour as loot bags because it's probably all the same code, a bag is a bag as far as the coding is concerned. Ammo and medic bags are different because you can't pick them up and they have an actual inventory. As far as the bags you can pick up though, it's probably all one section of code with different variables for movement penalty and throw distance depending on what the bag is supposed to be holding.

However, i do like the idea of having them highlighted in a different colour.
Lethia Aletheia 2013年11月23日 9時52分 
different color would be great. its sometimes hard to tell if its just a body bag or if you actually missed some loot bags.
Sakhari 2013年11月23日 10時00分 
I've had a couple cases where, at the end of a Frame job for example, someone would see a body stowed on the lower floor and say "Oh man, did we leave a bag behind?" After a few minutes have passed and a couple dozen bags have been moved, sometimes, people forget.

As was said, it's not a big deal but yeah, I wouldn't mind bag-specific colors.
Manouse 2013年11月23日 10時09分 
Totally fine with this. No. of times I've seen people pick up bodies thinking it's loot and nearly getting killed in the process is annoying.
Sharpshooter 200 2013年11月23日 10時17分 
Fo の投稿を引用:
´)(` Exiled ´)(` Pinoy ´)(` の投稿を引用:
I'd rather they be a different highlight color, like maroon or something so they don't get mistake for loot bags.
This is a good idea but why keep track of it after tripping the alarm? They have zero influence because you have to fight hordes of enemies.

Actually, they do. You can sling em on a desk for a extra cover, since the bulky bag is bulletproof.
B34R 2013年11月23日 10時26分 
Sharpshooter 200 の投稿を引用:
Actually, they do. You can sling em on a desk for a extra cover, since the bulky bag is bulletproof.
Very interresting, impromtu bunkers.
Warden of Archerus 2013年11月23日 10時29分 
B34R の投稿を引用:
Sharpshooter 200 の投稿を引用:
Actually, they do. You can sling em on a desk for a extra cover, since the bulky bag is bulletproof.
Very interresting, impromtu bunkers.
Now they only need to be stackable and we can create barricades. :D
B34R 2013年11月23日 10時31分 
WardenofArcherus の投稿を引用:
B34R の投稿を引用:
Very interresting, impromtu bunkers.
Now they only need to be stackable and we can create barricades. :D
Cuz planking windows has got nothing on a stack of corpses...apparently LOL
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投稿日: 2013年11月23日 8時17分
投稿数: 18