게시 일시: 2015년 4월 1일
Planets Under Attack (PUA) is one of those fast RTS that has a very simple interface, yet has more complexities hidden under the simple rules that makes things interesting.
You've probably played many games like this before: send "units" from one "base" against an enemy base, or send units from all bases. Bases are different sizes and controls their build rate. The bigger the base, the faster they build. The idea is to conquer all the enemy bases. Galcon, Spacecom, Archipelago, they are many variations out there.
PUA added several wrinkles to the game, as well as made things simpler. When you order an attack, ALL planets that's not in "defense mode" (which you can quickly toggle) will send ships to attack. However, your attack size are subject to your "budget", which controls how many ships you can send, and your budget only goes up when you are not busy sending ships. And planets can be upgraded (from level 0 to level 3) with the budget as well.
Then there are "space fortresses", which shoots down hostile ships that flies near it, but not fast enough to deal with a large fleet. When it's neutral it shoots everybody. If you capture it it shoots enemies, and upgrading them increases their firing rate (but still not enough to handle a large fleet).
Then there are different game modes, from simple conquer (kill all enemies) to king of the hill (hold one special system for 3 minutes against 1 or more opponents), to domination (hold special systems that generate domination points, first to 300 wins) to special conditions, like enemies that stays dormant for X minutes,
There are also alternate starting race. Instead of a human, you can play as robot with a very different starting rules.
Each "mission" can be played at regular, medium, or hard which yields 0 to 2 stars. Some missions can only be unlocked with X number of stars.
Some of the missions can get pretty tense. A king of the hill battle can be tense when you are trying to keep the two enemies fighting each other while you try to pick off the unprotected systems while keep both fo them equally weak and focuses on each other rather than ganging up on you, while making sure you can take away the "hill" before the timer expires to reset it. It will take a while to whittle them down and keep them weak enough for you to take the "hill".
The actual user interface is a bit weird. You can't set the exact number of ships, but instead you hold the mouse button until you got to the right number of ships, which is obviously not precise at all. Remember it's also subject to your "budget".
However, some of the missions are impossible, or at least not explained well. There's one about repaying the "loan" but I can't seem to find the button to replay, and I don't accumulate money fast enough to repay it.
Still, for people who enjoy this genre, the color graphics (slightly cartoony) and not quite serious attitude is a bit of fun. For more tactical challenges in a similar gameplay, you may be better off playing Spacecom instead.