JeffM4  [developer] Dec 20, 2012 @ 11:50am
Change list - version 1.1
New shop with more items.
Auto added grenade to Small Arms and CQC.
Enemy units will not attack on their first turns.
Target enemy unit now highlighted in initiative list + name is displayed.
Enemy strength increased for coop.
Rebalanced certain levels.
Minor bug fixes.
Updated networking code.
Showing 1-15 of 19 comments
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SteventheSlayer Dec 20, 2012 @ 12:09pm 
Aww, snap.
So many games, so little time.

Not that I'm gonna buy anything.
I just like updates.
Last edited by SteventheSlayer; Dec 20, 2012 @ 1:11pm
Bonder Dec 20, 2012 @ 2:07pm 
put in 17 hours in the last few days, and im liking it fairly well, but one of the worst things was being inserted into a tiny map usually on survival and before even being able to move, having my guys dps'd down to 33%. sooo dumb. so, im hoping that bullet point does the trick. thanks
Jo Dec 20, 2012 @ 2:51pm 
Thank you for this update :D Fixed many little things that bugged me :3
sprsclr Dec 20, 2012 @ 6:26pm 
Target enemy unit now highlighted in initiative list + name is displayed. <-- Thanks! ^_^
Happy that the devs are still working to improve the game.

BTW, perhaps instead of "Rebalanced certain levels" it should be written "Credits awarded has been scaled up" ? Also, the credits awarded at the Unlock screen seem insignificant, now that you can gain credits so quickly by playing missions.
Last edited by sprsclr; Dec 20, 2012 @ 7:28pm
thebadman Dec 21, 2012 @ 6:50am 
Would be cool if there was face-to option, because now you can do so after moving only if you have grenade(low value) or with overwatch.
Also +1 for Bonder, i had my guy killed before first turn on the "tank ambush" map in surviwal mode.
Shooter-90 Dec 21, 2012 @ 12:38pm 
Good changes, having issues with alt-tabbing and some lag. All minor though.
bobsmiley01 Dec 21, 2012 @ 3:53pm 
A great patch, thanks for fixing some of those game breaking balance issues!
deciduous Dec 22, 2012 @ 2:10pm 
Thanks for the update, being able to see the names and turn-order of which enemies I am shooting at really makes tactical decisions more rational! But as others have said, offering the full list of maps to play would be great once all levels/money/soldiers are unlocked.
momo Dec 28, 2012 @ 6:23am 
Maybe instead of making the AI not attack on the first round, LET US MOVE !!
I mean wtf what kind of logic is that ? ♥♥♥♥ty spawns + no possiblity to move before we already get shot lol thats ♥♥♥♥♥♥♥♥, and please tell me why can the AI play 2 times before we can ? That's ♥♥♥♥♥♥♥♥ this game is just a frustration and should be fixed.
brshers Dec 31, 2012 @ 4:23am 
This update released? I didn't see steam download this update
The Fifth Horseman Jan 2, 2013 @ 6:02am 
Yes, it did.
jrwicks86 Jan 3, 2013 @ 5:30pm 
updates??? were can you update??
The Fifth Horseman Jan 4, 2013 @ 12:32pm 
It's Steam. Updates are automatic unless you intentionally disable them beforehand.
HotPies Mar 11, 2013 @ 1:49pm 
fix please touch control (acer w700)
Last edited by HotPies; Mar 12, 2013 @ 2:06pm
Sagara Sousuke Mar 30, 2013 @ 11:22am 
And the maps? we need more maps. maps, maps. OR steam workshop and a map editor
Showing 1-15 of 19 comments
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