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If you want to use automatic with slugs, that is fine... but if you do not want to use Slugs you will not do Mid range and using Slugs in Close range means the gun is no longer a OHK.
If you want a shotgun, of the ones you listed, get the Phobos.
And i have nothing good to say about the Baron... at all.
im gonna go with the Zenith or NS-11C Carbine,
and try out Shotguns later
Serpent or Zenith, if you want a Carbine for CQC.
Maybe wait for Zee to weigh in, he plays more VS than i do.
I would go with the Serpent. It has a left recoil bias... which is better in my opinion, but that is because i like to circle towards the right, so having the gun help me stay on target while i strafe is beneficial.
6. or dis one, as it has unique option - Underbarrel Grenade Launcher, Underbarrel Smoke Grenade Launcher or Underbarrel Shotgun as a rail attachment.
also 3x burst mode seems fine when flankin/flyin ?
http://planetside.wikia.com/wiki/Solstice_SF¨
7. VX6-7, because hipfire + hipfire when flying
Mid-Range carbine is Pulsar C. Best run with Laser Sight (advanced forward grip unintuitively make this weapon WORSE). With Laser Sight on, this gun becomes a beast in CQC too if you can hip-fire those headshots, the CoF is super thight.
NS11C is always valid choice, CQC to mid you can run with Soft Point Ammo and Forward Grip, nothing on the barrel. For mid-long you can run with High Velocity, forward grip and compensator. This gun REQUIRES you to land headshots though, since it's TTK is usually longer than other carbines.
Zenith can be tuned for mid range with Advanced Forward Grip but Pulsar C is much much better if you can control your burts. With Advanced Laser Sight the Zenith works wonders in CQC too but it's sub-par compared with Serpent or VX-6 when it comes to CQC exclusively. Zenith doesn't shine anywhere but it's very adaptable and can suits many different fights.
CQC is reign of Serpent and VX-6 (which have a little more range due to a easier to control recoil).
Worth mentioning that the default Solstice is a very decent cqc-mid gun too.
Solstice SF, sub-par gun. Those underbarrel attachements aren't really worth it and the burst mode you'll never use. If you like burts guns, try Solstice Burst, that's a VERY accurate gun for those who can manage it (I personally hate burst guns, but that's me)
You should not hip-fire while flying, unless it's an emergency. Your accuracy goes completely FUBAR and 99% of times you WON'T hit your target unless it's hugging you at 1 meter.
tried all the guns you mentioned + what you are stating...
so i guess VX6 seems like winner for me, the control of dat gun.
vs. Pulsar
has worse control and
>with Laser< is not very stealthy-flanking-hit n run-positioning-light assault, i guess
vs...
though NS11C feels fine when modded, but has nothin like the reflex optics
... gonna try them once more
As for Shotguns. I've played with Slugs with my Thanatos (because it's free and the slugs are cheap) to try out the whole "poor man's battle rifle" experience and the bullet drop is VERY pronounced so you have to be up high and lets face it if you're in a really good position you can pretty much get the same effect with a really good carbine anyway like say the Pulsar C. But if you want something with more flexibility or if you want something that's more geared towards CQC then there are good options. Zenith is sorta half serpent half Solstice. If you are good with the Solstice it might be just a little bit better close up which may be what you're looking for. The Serpent is a hipfire beast but it's basically a CQC monster. Wrel loves the VX6-7 and I know that I am not very helpful but again you really just need to figure out what feels good to you. Don't just try in VR, but also trial a weapon first before buying it. Weapons are so highly based on YOUR style that you really need to see how it works for you in combat to see if it's going to work for you. Sorry just my two cents.
VX-6 is a decent gun but you probably like it because it behaves similarly to the standard Solstice with a little more focus on CQC. It's a good gun (like most) but I always felt it redudant in VS arsenal and as a matter of fact, it's one of the carbines I never got around to auraxium (to auraxium = to get an auraxium medal on the gun = 1160 kills with that gun).
Why? Because serpent is better at CQC, Pulsar C is better at range, Zenith or NS11 cover the "mixed" situations.
But by all means, go with the weapon you feel more confortable with.
Pulsar C has a difficult recoil for a beginner, but once you master it, the weapon is simply the best carbine in VS arsenal.
Remeber not to just "spray" bullets but to shoot in burts of 3-6 bullets a time in order to let your gun cone-of-fire to settle.
(you might find this video interesting in that regard https://www.youtube.com/watch?v=Nv0kHAbjyMU&list=PLmAK2VrS4DVYUSbCt4LKDrLKAYFDzHB2g&index=30)
For "stealth" nothing is good unless you put a silencer on it, but silencer deeply slow your bullet travel time and while making you not appearing on enemy's mini-map when firing, will also require you to lead your target more thus making you less effective at >20 meters distances. And remember, people can still spot you through you moving, and your bullet tracers will still be visible.
What do you mean? NS weapons has some of the best reflex sights in game. The 1x and 2x red dots? I'll equip them on any VS gun in an instant :D
And remember, 1x and 2x dots only on infantry guns, 3.4x if you feel extremaly brave and exclusively for extremely long distances. Anything past 3.4x it's only for sniper rifles.
Why? Because from 3.4x onward the sights gives you an atrocious sway when firing that will leave you struggling to stay on target. 2x is usually perfect for every engagement from 0 to 50+ meters (which is where most of your engagements will be).
Dark light flashlight on your secondary is an alright choice. It will show you where those guys are and you'll be able to hit them. Also the darklight is the bane to infiltrators because you can see them before they can DO anything so it gives you a split second to kill them before they can retaliate and that can mean everything in a game like this with weapons that have less than a second to kill targets most of the time.
ok nice points.
so i guess dark light could be for a secondary gun, or for Pulsar as it is worse with foregrip as stated in the thread
Never put a flashligh on your primary, firstly because it's useless, and secondly because if you forget to turn it off, it will light you up like a christmas tree in the dark and everybody from miles away would be able to spot you in a fight.
Darklight is ok for secondaries if you need to hunt for infiltrators, but for combat duties a laser sight is a better choice since it will allow you to hip-fire your sidearm with pinpoint accuracy in those "oh frak" situations when you don't have to ADS (and that are usually the reason you pull your sidearm out as infantry).
On Pulsar C the Forward Grip make the weapon worse, that's true, but there's absolutely no reason not to put a laser sight on it since the laser sight only have advantages (it reduces the Cone of Fire of the weapon when hip-firing), so, even if you don't plan to hip-fire much with your Pulsar C, in the odd occasion you will, you'll have a super-tight cone of fire.
A flashlight on a Pulsar C is just a waste of certs :)