Vanguard: Saga of Heroes F2P
Silvermane Sep 3, 2013 @ 4:45pm
Standing Still Combat
After playing guild wars 2, I just can't seem to go back to pressing buttons while standing still as engaging combat. I used to like LOTRO, but when I tried playing it again, I got the same feeling. It's a shame, but I've been spoiled. It just seem to me that combat now needs to be mobile. Move in, take a swing, move back before you get hit, watch the animations and block at the right time, double tap an arrow key to roll, etc.
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Warfield Sep 7, 2013 @ 4:42pm 
I understand, however Vanguard's combat is engaging in a more strategic way than a hand-eye coordination way. Using certain abilities at the right time or chaining them in a row can turn the tide of a battle. It is a matter of preference to be sure.

Things get interest when you are grouped with a crowd controlling class like the Psionicist and you have to be careful not to wake their charmed targets.

I did play guildwars, but found that the PvE monsters were too easy to kill. That isn't the case with Vanguard. Especially when on group quests or public (non-instanced) dungeons. Death is much more likely in Vanguard that that makes the PvE combat more engaging I feel.
Veeshan Oct 20, 2013 @ 1:04pm 
First, I completely agree with Warfield Runeaxe, that pve monsters were far too easy for me in GW2. I've been forced to find games like EQ and Vanguard to get away from hordes of easily slaughterable minion mobs like in WoW, GW 1, GW 2 EQ2, SWOTOR, AoC, FF XIV (from what I've seen on Youtube), EQNext (from what I've seen on Youtube), D&D Online, and a few other lesser known MMOs.

To the above list, though, special mention for D&D Online for very visceral feeling combat; arrows felt like they'd hurt like hell. Also a special mention for AoC, because I'm a graphics ♥♥♥♥♥ sometimes.

Second, I think I come at the combat thing from a different direction. I'm less concerned with the type of combat as with the difficulty and length. EQ got that perfect, imo. Difficult combat that takes a while, during which you have to make strategic decisions, like tagging another mob, or fleeing a pathing mob.

I most certainly enjoyed WoW combat for a long time, which incorporates some of what you are talking about. Perhaps if they added difficulty or immersion, it would hook me again.
Veeshan Oct 22, 2013 @ 7:35pm 
After spending another few hours in game, I'm disappointed to say that I haven't yet encountered a monster that took more than 8 seconds to kill. So far the only challenge has come from grouped monsters. Perhaps in another few levels a mechanic will crop up that helps (I just got Riposte, which is always fun).
Detis Oct 26, 2013 @ 7:44pm 
Honestly you could just go to TERA, granted it's a poor storyline game but you get all the action and moveable fighting you want AND can take on monsters much higher than your level if you just dodge and time stuff right. Then again it's quite the grindfest of a game from my time playing it.
kaay Nov 3, 2013 @ 2:03pm 
Originally posted by Silvermane:
After playing guild wars 2, I just can't seem to go back to pressing buttons while standing still as engaging combat. I used to like LOTRO, but when I tried playing it again, I got the same feeling. It's a shame, but I've been spoiled. It just seem to me that combat now needs to be mobile. Move in, take a swing, move back before you get hit, watch the animations and block at the right time, double tap an arrow key to roll, etc.


The action-oriented combat in Tera and GW2 is a different thing alltogether, you are comparing apples to oranges.
Also several classes and playstyles in Vanguard need to move a lot during fights.
The combat system in Vanguard is probably the most flexible, deep and elegant of any game i have played so far.
There are so many different ways to play a single class that the game never ceases to surprise even after a long time.
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