Dungeonland > Discussions générales > Détails du sujet
Believeinsteve 29 juil 2013 à 15h39
I cannot play this anymore.
Unfortunately because this game isn't optimized as it should (I can run D3 10x better than this, just as an example, I can run crysis 2 on medium, bf3 on high)

Maybe when critical releases another game they'll actually put some effort into their next game or actually "fix" it before releasing dlc.

Your dev line is small I understand, but your priority is to make the game enjoyable, not milk money. The DLC is optional, probably always will be, but thats dev time that either could've been in the game at launch or could've been utilized in making the game less buggy, more optimized, or just overall better content.

You had a great design, you have a great game, you just aren't taking it where it can go. You were keeping it on a fine line between dipping into the greed and driving it to a good peak, you dipped it into greed to much.

Good luck critical, hopefully you guys will actually learn from these mistakes if you haven't already. I look forward to another release, and hopefully a better one.
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$cno0B! 7 août 2013 à 6h57 
like you said yourself they are small. and 3d artists can often not code. and they actually did optimize alot before any dlc came.
Believeinsteve 7 août 2013 à 15h48 
Lol what...

You obviously didn't play during launch week. It was horrible, thats where the metacritic score came from.
Mexicutioner 9 août 2013 à 12h08 
I dont enjoy how paradox put almost half the games content behind a paywall even with the game not having much content in the first place and not even working properly. Critical chose the worst publisher.
Dernière modification de Mexicutioner; 9 août 2013 à 12h11
$cno0B! 19 août 2013 à 15h43 
Lol what...

You obviously didn't play during launch week. It was horrible, thats where the metacritic score came from.
I didnt play during launch? i was the first one to finish impossible. i was even a beta tester:).
Believeinsteve 19 août 2013 à 17h11 
Lol what...

You obviously didn't play during launch week. It was horrible, thats where the metacritic score came from.
I didnt play during launch? i was the first one to finish impossible. i was even a beta tester:).

/sarcasm

Gratz on first impossble though. Although the gap between casual & impossible felt very small at launch, now its balanced.

I mean't no disrespect, just sarcasm.
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