Dungeonland > General Discussions > Topic Details
Shyy Jul 16, 2013 @ 9:40am
Not to sound rude, but...
There are hundreds of online multiplayer/co-op games out there. All the current games don't require portforwarding anymore. Developers have gotten with the times and worked around portforwarding because they realized that almost everyone uses a wireless router. Thus, almost no one has a static IP address anymore, let alone knows anything about portforwarding.

Not trying to be a stick in the mud here, but I'm not going to go out of my way to make a static IP. I used to do that stuff in the past for WarCraft 3 and all, but that's from practically a decade ago. Get with the times and FIX your servers. Don't be lazy developers and tell people to portforward. It's 2013, and as an indie team you have to go above and beyond the norms to get appreciated. You already have the game jammed up with micro-transactions so I know you guys are greedy developers. Sadly, no one is going to line your pockets if one of the most important features isn't accessibe.

When there are multiplayer/co-op friendly games out there that have more content, run flawlessly, and COST LESS then there's a problem with your game and your studio.
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Rogue Snail  [developer] Jul 16, 2013 @ 10:37am 
We are not lazy. The "workaround" people found was having dedicated servers. We do not have servers. All of these games cost money to operate, we are a very small studio on a budget - people have to host their own games. Also Dungeonland costs $10.

Was this a mistake? Yes. Next time we'll make sure we can afford dedicated servers or not make a multiplayer game at all. But we are honestly doing the best we can, so sorry if you are disappointed.
SuperFly Johnson Jul 16, 2013 @ 1:30pm 
Originally posted by Shyy:
Developers have gotten with the times and worked around portforwarding because they realized that almost everyone uses a wireless router.

You have no idea how incorrect that is.
Noodlestein Jul 16, 2013 @ 3:27pm 
Originally posted by Shyy:
Developers have gotten with the times and worked around portforwarding because they realized that almost everyone uses a wireless router.
What does having a wireless router have anything to do with port forwarding... guess what I have a wireless router and can forward the port just fine
Also I am unsure if you're trying to say people just have the wireless routers or essentially "almost everyone usess their wireless", if its the latter, BC. Wireless game is crap, fact... anyone who wants to play a game seriously without latency issues popping up will play wired.
Shyy Jul 16, 2013 @ 3:39pm 
I'm not trying to say you're lazy, I was saying not to be lazy. I didn't realize that was part of having dedicated vs. non-dedicated servers so I'm sorry I mispoke.

Originally posted by SuperFly Johnson:
Originally posted by Shyy:
You have no idea how incorrect that is.

So corret me.

Originally posted by Noodlestein:
Originally posted by Shyy:
fact... anyone who wants to play a game seriously without latency issues popping up will play wired.

Not a fact. Nice try at forcing it though ;) I'm just saying a lot of people use wireless, but not such noble gamers like yourself, of course.
Noodlestein Jul 16, 2013 @ 6:23pm 
Originally posted by Shyy:
I'm not trying to say you're lazy, I was saying not to be lazy. I didn't realize that was part of having dedicated vs. non-dedicated servers so I'm sorry I mispoke.

Originally posted by SuperFly Johnson:

So corret me.

Not a fact. Nice try at forcing it though ;) I'm just saying a lot of people use wireless, but not such noble gamers like yourself, of course.

Someone sounds butthurt. it is a fact, if you dont want latency issues you wont use wireless, even having your wireless router right next to your machine running on your wireless network would have a higher latency than a wired connection, there is no arguing that, and if you are serious about latency, you use wired.
Be more dismissive will ya. /sarcasm.

Mexicutioner Jul 21, 2013 @ 10:13am 
OP does make some valid points although he does missunderstand some things.
Cadwal Jul 21, 2013 @ 1:38pm 
This post infuriates me because I set up dedicated servers for my friends all the time and that requires port forwarding. It is arogant to believe that it is the developer's responsibility to ensure their game uses already open ports to support a server. Even the Xbox 360 and PS3 require ports to be open.

The developer created a product to the best of their ability and have continued to support it, diligently responding to forum posts. Dedicated servers require port forwarding no matter what you do. I'm sorry, but that's a fact of life that you'll have to deal with because the router company you work with values your privacy. In theory, just shutdown your firewall, open your dmz and uninstall your antivirus and you should be fine for any dedicated servers that you may have interest in.. you may even have to plug your server directly into the modem.
Believeinsteve Jul 21, 2013 @ 1:45pm 
Originally posted by SuperFly Johnson:
Originally posted by Shyy:
Developers have gotten with the times and worked around portforwarding because they realized that almost everyone uses a wireless router.

You have no idea how incorrect that is.

I second this. There are so many developers that don't provide dedicated servers. Your probably used to playing big time developer games. All those popular FPS games you play? They don't provide dedicated servers. The players have to.
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Date Posted: Jul 16, 2013 @ 9:40am
Posts: 8