Dungeonland > General Discussions > Topic Details
Taygaiwoop Jul 11, 2013 @ 1:31am
Man this game has cleaned up so much
Whent his game released there was huge fps issues, latency lags, half of the specs in each class were broken (rogue crit on archers anyone?)

Mobs hit way to hard on casual, trolls were healing to much etc.

Just played a casual with bots (yes bots) and I actually did it with ease. It would've never been imaginable solo at release.

The game isn't fabulous, but for what it started with this is a great change & fixes. I'm glad they kept to it. I was pretty disappointed at release.
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Mertaan Dinosaur Jul 11, 2013 @ 3:53am 
Really? I haven't been playing because the game got extremely laggy when there were 20 rats on the screen. Even though I think it's a genius game, this bothered me a lot.
I hope you're right and the performance is improved, I'll try it out.
Last edited by Mertaan Dinosaur; Jul 11, 2013 @ 3:53am
Taygaiwoop Jul 11, 2013 @ 4:10am 
Perhaps its your system, I'm not sure of your specs. Mine aren't beautiful but this game is dust in the wind for mine. It ran just fine for me, it only trickled a little bit, but I was watching a 1080p stream & updating another game while doing so.
Mark Venturelli Jul 11, 2013 @ 8:59am 
Thank you for hanging there with us. We're a small, first-time developer and this is a massive game for a debut title. Paradox has helped as they can, but they're also far from being EA as far as resources go. This game was a labour of love, and we're glad to see many people are enjoying it.

We're still fixing things and improving the game when possible, but some issues (especially online connectivity) are just beyond our reach to improve at the moment. Next game we'll have to budget for dedicated servers, I guess...
Taygaiwoop Jul 11, 2013 @ 3:07pm 
If I can make a small suggestion WAY down the road possibly implement bot "smart" ai (where they interact with each others abilities.)

Another suggestion is actually have them use their brain for challenges. I was able to do the challenge mode (not arcane kingdom or cannibal, forget the name) +3 for it in casual with bots, felt still to easy, but added a bit of a challenge.

I still have yet to play multiplayer, but like I said from where its come, its gotten some major improvements. Any complaint nowadays about this games performance issues is very minor compared to what release entailed. Unfortunately though, the game has died off quite a bit.
Silver0rb Jul 12, 2013 @ 12:52pm 
I've only had a little slowdown with tons of enemies on the screen, but nothing unplayable. Overall I'm really enjoying Dungeonland!
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Dungeonland > General Discussions > Topic Details
Date Posted: Jul 11, 2013 @ 1:31am
Posts: 5