venturelli  [Entwickler] 6. März 2013 um 14:20 Uhr
Dungeonland Update V1.0.6108.6123 - Changelog
Hello handsome villains and evil vixens,

It’s been a while since our last patch! Rest assured that we didn’t rest assured, as we’ve been making a lot of fundamental improvements to the game and working on new content. You should start to see a lot of new stuff for Dungeonland in the following weeks.

In this patch, we fixed some really hairy and complicated bugs, especially one that was causing some people to get stuck while trying to rebind their controls.

You will see big changes coming to Dungeon Master Mode as well. We have reworked all difficulty settings in the game, and changed how your Gold bonuses work at the end of your matches.

Some reviewers of the game complained that there was too much “grind” in the early game. Since we never intended for Dungeonland to be about grinding, we have made some changes to our economy. New profiles will now start with 2 Perks already unlocked, and we significantly lowered the price of a few Perks that we consider useful for noobs.

Now cry and despair when you find out that you’ll *still* die a lot anyway!

See you in-game!

Abraços,

The Critical Studio Crew


****Dungeonland Update V1.0.6108.6123 - Changelog***

***Bug Fixes***
Fixed a bug where the "With My Own Hands" achievement would be impossible to complete.
Fixed a bug where the "Challenge Accepted" achievement would be impossible to complete.
Fixed a bug where the Elite Skeleton arrow would fly over a hero without hitting.
Fixed a bug that would cause heroes to respawn outside Rides and Chambers after a client drops in.
Fixed a bug where some invisible monsters would not become visible when using special abilities.
Fixed a bug where thrown sheep would sometimes not reload the sheep turret.
Fixed a bug that would cause players to become locked in the input configurations screens even though all keys are bound.
Fixed a bug where the Mana Mimic chest would block player progress through the level
Fixed a bug where selecting “Quit” on the scoreboard when logged in as a second or third local player would cause your progress in the match (gold, etc) to be erased.
Fixed a bug where monsters would not play their “hit” sounds when attacked by Mage.
Fixed a bug where players would be stuck outside the Log Simulator ride.
Fixed a bug where the Warrior AI would not be able to attack Hippo the Griffon.
Fixed a bug where using the mouse wheel to navigate the Lobby would sometimes create artifacts

***Improvements and Optimizations***
You can now view active Challenges in the Pause Menu.
Overall game performance improvements
Small improvements in AI movement.
Increased time after Hero Victory in Dungeon Master Mode from 8 to 16 seconds to allow for proper teabagging.
Minor improvements and fixes on Cannibal Kingdom’s light bake.

***Gameplay/Balance***
DM Very Easy Evil Bonus from 500 to 1200
DM Easy Evil Bonus from 500 to 750
DM Hard Evil Bonus from 500 to 150
DM Very Hard Evil Bonus from 500 to 0
Rearranged DM Mode difficulties: what was once considered "NORMAL" difficulty is now "HARD"
Old "Very Hard" DM Mode difficulty removed
New "Very Easy" DM Mode difficulty created
Life Perk purchase price from 1250 to 500
The "Cruel" perk is now available for new players for free
The "Protection" perk is now available for new players for free
Reduced the cost of the "Life" perk from 1250 to 350
AI Bots now equip the "Cruel" and "Protection" perks
Mana Mimics now disappear after they are opened
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PariahCaste.R__Man 6. März 2013 um 14:35 Uhr 
*Cheering* Yay a Dungeonland update! Everything here looks pretty cool. And I hope you release more "Fun" patches soon.
Plerr 6. März 2013 um 15:26 Uhr 
Including a new very easy mode seems silly to me, as it was nearly impossible to kill any team on the old very easy! At the same time, moving Easy to Normal is a good choice; seems to be the most fun/balanced difficulty. Can't wait for more!
venturelli  [Entwickler] 6. März 2013 um 15:34 Uhr 
Oops! We had to revert the patch because it seems we have introduced a random crash. We'll re-release the patch in a few hours, sorry for the inconvenience.
DJPenguin 7. März 2013 um 15:09 Uhr 
Ursprünglich geschrieben von ᗫᏞ tr4-:
Oops! We had to revert the patch because it seems we have introduced a random crash. We'll re-release the patch in a few hours, sorry for the inconvenience.

Update to what happened to the patch?
Gnynt 7. März 2013 um 19:03 Uhr 
Thats great, i'd love to see all of this, however it doesnt fix the main problem people have with the game, being the multiplayer being frustratingly difficult to join a game that isnt lagging terribly...
cowbell 8. März 2013 um 21:20 Uhr 
So much for grinding.
[OT]Nekrage (Ausgeschlossen) 9. März 2013 um 14:30 Uhr 
Soooo what ever happened to this patch?
Aphodius 10. März 2013 um 4:31 Uhr 
Hm the game is running better for me^^ Do not know if this was supposed to be included in this patch xD
Kupochama 11. März 2013 um 7:43 Uhr 
Ursprünglich geschrieben von Nekrage:
Soooo what ever happened to this patch?

It seems to be active...my difficulty options for DM are altered, like it says.
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Geschrieben am: 6. März 2013 um 14:20 Uhr
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