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dudecalledMED 21. feb. 2013 kl. 14.12
Annoying Dungeon Mastero Tactics
I really just wanna post this because I'm bored first of all. And to let people know to just leave a game if the Dungeon Mastero is using these tactics. First off. When they set the game very hard and won't tone it down. Second, They have Dire Ducks, Trolls, and THOSE ♥♥♥♥♥♥♥♥ BEES! Third, If they have a lot of spells that assist there monsters making them very difficult to kill and when they just spam bombs, towers, and missles every 2 seconds! And I want you people of DungeonLand customers/Season long players/Players to tell me what you think are the most annoying DM tactics that you have experience! This is basically just to entertain me.
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Neat 22. feb. 2013 kl. 1.46 
Spam heal---: I'm not just talking about possessing one monster and healing when the cooldown runs out, but possessing a monster, healing, jumping out, possessing another monster, healing, jumping out, etc etc. Because there is no global cooldown, you can just make every individual monster use this spell over and over with no break, meaning you simply cannot defeat a horde of monsters, they're constantly healed. This is absolute abuse of unbalanced gameplay and I will simply try to glitch through the gate if the DM does this. That or i'll leave and call them an ass while i'm at it. Actually, if you do this with any possession spell, i'll tell you to go to hell and leave.

Monster circle + Dire ducks---: Dire ducks is fine, but if you're taking dire ducks, don't take ♥♥♥♥♥♥♥♥ monster circle. If you cast monster circle dire ducks on a squishy character, that may as well be an instant death for that character. It's the ultimate cheap kill and screams your lack of ability to string together real combos. Thank god for evasive perk against the sadistic DMs who do this.

Running away with a possessed monster---: The complete time-waster "I want to win" DM will use this. They can't bare to lose their special/boss possessed monster and will run away with it like a little girl, not even trying to catch you. Bonus ♥♥♥♥♥♥♥ points for any DM who does this when that monster is the last one before you walk through the gate. Let's face it, if the heroes managed to kill off every other monster, they're GOING to kill you. I don't care what you are, spider, dire duck, ninja rat, you're simply dead once the heroes catch up to you. So don't waste time, let us kill you already!

Freezing---: Freezing is good, when used in combination with other stuff. But I can't count how many times i've been frozen when there's not a single monster left! It's a time-waste! I'm just going to break out and run through the gate once the freeze wears off. Don't you realise how bored the heroes must be at this point, just sitting there waiting for your spell to finish? Don't do it!

False drop abuse---: Putting a false drop down when someone is too close to consciously avoid it, is bullcrap. The auto pull-in of items means that I can't deliberately choose not to take the false drop if put down right as i'm about to walk to that spot. The whole challenge of using it is to trick players into thinking its a real piece of food and not a trap, like putting it down when a monster is killed off-screen. Some heroes might be too distracted to realise. It's not a missile and you shouldn't abuse it in that way. At least with a missile I have time to dodge!
Solipsy 22. feb. 2013 kl. 13.40 
There's actually a way to counteract healing as heroes. This is why you want a rogue in your party, because of the instant kill backstab mechanic. If the rogue has Shadow Rush, then you can clear entire hordes of monsters with no chance of them being healed.
The King Nuro 23. feb. 2013 kl. 15.44 
I don't see the problem here :|
dudecalledMED 23. feb. 2013 kl. 16.00 
Opprinnelig skrevet av The King Nuro:
I don't see the problem here :|
Theres no problem were just discussing stragies that cheap dungeon maestros use
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Dato lagt ut: 21. feb. 2013 kl. 14.12
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