This week we focused on the performance issue that a few of you are experiencing. It’s quite hard for us to figure it out since they seem to be quite rare - we cannot reproduce these issues in-house.
We are REALLY thankful for all the information and logs that you have provived us. We are gamers as well - we know how frustrating it is to buy and game and not having it work perfectly. You kept a cool head and went through the busywork to get us the information we need - so thank you very much.
We made performance improvements across the board, so please let us know if this is having any impact in your problems. We have a crack team of Unity parachuting engineers that skydived to help us figure out what is wrong, so do not lose hope :-)
We has also started doing new stuff, so expect news about cool future additions to the game in a few weeks!
See you in-game!
The Critical Studio Crew
**Dungeonland Update v1.0.6060 - Changelog**
*Bug Fixes* Fixed a few missing colliders in the game Fixed a bug that would cause challenge Cursed Grounds to not work properly Fixed a bug that would cause challenge Spawn-o-rama to not work properly Fixed a bug where Ping should would not show on non-english versions of Windows Fixed a bug that would cause all of Rogue Archer’s charged attacks to be considered Criticals Fixed a bug that would cause Challenge announcements to not appear on client machines Fixed a bug that would cause Challenge announcements to not appear on hot join Fixed a bug that would cause the achievement Cake Made of Pain to not be unlocked. Fixed a bug where monsters would view the walls of The Log Simulator as targets Fixed a bug where monsters would view the ice blocks as targets Fixed a bug where players could walk out by the end of the Log Simulator Ride
*Improvements and Optimizations* General performance improvements in the order of 15% Improved performance of AI code, especially bots Improved GUI's dynamic memory consumption Improved the animation system's dynamic memory consumption Improved mud/feces effect Improved Challenge feedback Improved visual feedback of Critical Rogue projectiles Challenges now show up on the Pause Menu
*Gameplay/Balance* Possession Ability Evil Heal now heals only other monsters, not the Possessed one Rogue Archer Critical chance (Power Shot) set to 0.08 Rogue Archer Critical chance (Regular Shot) set to 0.04 Rogue Archer Critical damage (Power Shot) set to 60 Rogue Archer Critical damage (Regular Shot) set to 48