Good DM'ing: Discussion, Support Group, and How-to
A thread for players who enjoy DMing to discuss what makes a good DM and what the role of the DM should be. In any pencil-and-paper RPG the role of the DM is to provide a challenge to the players and to tell a story. If they die or fail, so be it, but the DM should not go out of his way to kill them. That is the purpose of a challenge: to make someone strive for a goal while balancing difficulty and attainability. Most RPG players are very familiar with this and I was hoping to see this attitudes reflected in Dungeonland, but I'm not sure they are.
We all know that the DM has a huge advantage over the players, especially for anything harder than Normal difficulty. While a patch might someday be released to fix that, I have doubts. I think the developers wanted this game to be very hard and I think they really wanted to force players to work together to survive in the same way that they must in a pencil-and-paper RPG. That's great, but where is the role of the DM in this? Should the DM limit him or herself when playing their cards or should they be providing the maximum challenge and difficulty?
I suppose the main topic here can be rephrased as: Should the DM work toward as much evil or as much good as possible in their alignment and play style?
Do you have any advice for new DMs on how to make their game fun?
Do you have any favorite tips or tricks or combos that provide an extra challenge to the players without being overly evil?