Dungeonland

Dungeonland

Zobrazit statistiky:
The Great "suggest more content" Topic
This is simply a topic where we suggest more content for the game that can be added later (in a patch or DLC) and sins no one had made such a topic yet, I though I might aswell do it.
< >
Zobrazeno 115 z 26 komentářů
Adding a new "Trait" for the dungen master: Where all creatures cost one less mana to cast.

(there could also be added another "Trait" where the DM cost of structures and spells cost one less mana (and if the spell original costed one mana I should properly just stay at one mana cost)
A few monster ideas. There was a class suggestion thread a bit back that might be a neat read as well.

Animated Armor: Any aspiring evil mastermind should have an animated suit of armor for all his smashing needs. Animated Armor is a suit of full plate that's especially slow. Carries a massive tower shield and a sword. Also comes equipped with its own party hat! Bulky and nearly invincible from the front but takes increased damage from the back. Unlike kobolds, their shields do not break, but they can not charge. An adventurer is surely doomed if cornered by these!

Grinning Little Man: A little person, similar to the gnomes, who always has an alarmingly unusual grin. Melee only and fairly squishy, but attacks cause the adventurer to teleport away from the group in a random direction. Lots of Grinning Little Men can cause mass confusion as the group finds themselves at opposite ends of the dungeon. Also wears an outfit that's suspiciously leprechaun-like.

Blink Puppy: A weak but quick little dog, similar to a chihuahua, with the additional amazing capability of 'blinking' throughout the map. They can teleport short distances and oftentimes use this ability to quickly close the distance with juicier adventurers. They have a tendency to jump on random targets when not controlled by the Meistro himself.

Skeleton Jester: This jester is a riot, even when dead! The Skeleton Jester is capable of throwing the adventurers off their course. Skeleton Jesters have moderate speed ranged attacks which deal light damage, but also inflict confusion upon those they strike. Adventurers will have to get used to their whole world being upside down when fighting these!

Borelock: The request for 'warlocks' was denied, but we managed to find 'Borelocks', monsters capable of telling very boring stories. If an adventurer is slow enough to allow one of these sinister figures finish a story, the adventurer will have fallen asleep! It's not as flashy as explosive magic, but it's helpful. We even dressed them up like clowns so they'd fit in with the theme park!

Manly Manacle: An otherwise immobile and oddly muscular chain that also holds a massive mallet. It swings the hammer about trying to club anyone unlucky enough to be in its range. It can also drop the hammer to 'grab' someone, immobilizing them as well! The Manliest Manacle remains unbeaten in the 'Pound the Gnome' mini-game! Most of them are just Manly though, so they likely won't do so well.
I could totally see everyone one of those in the game! :D

but where are the killer robots, giant stuffed teddybears, the vampires and the werewolfs ? :(
I'm pretty sure anything could work in a theme park if given just the right twist :D

You could have for instance a man in a wolf mascot uniform that fights with a rifle, only to burst out of the uniform as an actual werewolf when at 50% health. Kind of a weaker mix between a troll (regeneration) and an orc (enraged). That'd be a neat way to put a werewolf in ^.^

Then 'Not-A-Vampire', people who have the powers of vampires including the ability to turn into a bat and quickly fly about out of harm's way, but are clearly not a vampire as it's generally day time in the park. At least, we think they're not vampires. They say they aren't vampires, so we're kind of taking their word on it. The fact they explode into dust when killed is just something we'll ignore for the time being.

And you could have 'Happy Time', a giant ventriloquist doll robot with eye lasers, the ability to breathe fire, and stomp about while saying corny catch phrases that are absolutely groan worthy.
indeed there are so many choices and if done correctly they could all fit in! :D

heck I could even see a Trap that spawns killer plants that graps players with wines and try and eat em! :D
Also got some pretty nasty ideas for new monsters but mine are a bit more of rsik reward monsters they are risky for both DM and Heroes to use/kill but they can be realy usefull

Meet the Colorful Fruit Blob now in 8 delicious yet dangerous tastes: A huge blob that does little dmg but has a lot of HP and Dmg Resistance imagine it like a sponge enemy that just tries to prevent the heroes from go on but is also knida rewarding for fighting because he splits into 4 small blobs on death and every blob will spawn a health pickup or a potion

Also how about the Undead Golem: an undead creature that has a lot of HP and cant be killed by just brute force to actualy kill him you need to destroy his hearth that will spawn with him the DM can choose if he wants to controll the hearth or the golem again a difficult enemy but if you manage to kill him he has a high chance of dropping an extra live

Then we have the Orc Shaman: A healer type Monster used to keep your Employes alive and annoy the heroes hes completly incapebel of attacking and can only use a Spell to increase his speed to get away because so far there are no enemys that you realy need to take out first when fighting a large group and for me its a bit boring when i only have 2 ways of healing my Minions in DM mode

Thats all for now but i still think about new stuff so its realy likely that i will post more stuff but for now i have no real ideas
lets hope they give us such content.. i rly like this game.

DM mode on all maps would be n1 too.
Add another control scheme that isn't so reliant on either a console controller or the WASD scheme that they're using now. Try adding a more mouse driven control scheme for those money paying consumers that don't or can't use a controller or that can't get the hang of using WASD in games like these, which is totally different than using WASD in games such as MMORPG's like World of Warcraft. Maybe look to D3 and see how the character is controlled in that game and then refine it to work with your game mechanics.

I understand you wanted to go for that "retro" feel (according to the Paradox rep) but honestly it doesn't give me a retro feel, it simply screams at me that it's difficult to control in a manner that I'm accustomed to controlling my games.
Barbarian Class - High damage, medium speed, low health. Rage special that increases damage for like 3 seconds or a throwing axe.

Epic gear that looks awesome and costs like 10000 gold and some goblin enemies.

An actual dungeon level with skeletons and goblins.

I'd pay for all this.
and so would the rest of us fuzz :)
Naposledy upravil Temuldjin^; 2. úno. 2013 v 7.16
A map editor so that the DM's or those striing to be DM's could actually create their own maps to play on, now that would be interesting. Playing on the same maps over and over again becomes visually un-stimulating in a very short period of time IMO
I agree with City Builder, the biggest problem as far as content goes is the lack of environmental variety.
Naposledy upravil Swish Swish; 2. úno. 2013 v 7.25
MyNameIsMiro původně napsal:
I agree with City Builder, the biggest problem as far as content go is the lack of environmental variety.

Especially when you play DM...
Dani původně napsal:
Borelock: The request for 'warlocks' was denied, but we managed to find 'Borelocks', monsters capable of telling very boring stories. If an adventurer is slow enough to allow one of these sinister figures finish a story, the adventurer will have fallen asleep! It's not as flashy as explosive magic, but it's helpful. We even dressed them up like clowns so they'd fit in with the theme park!

This is the most brilliant suggestion I have heard for this game. I'm laughing my rear end off right now just picturing how funny the concept alone is! Only thing I think is that instead of clown outfits, they wear bathrobes and have very groggy eyes.
General Scar původně napsal:
This is the most brilliant suggestion I have heard for this game. I'm laughing my rear end off right now just picturing how funny the concept alone is! Only thing I think is that instead of clown outfits, they wear bathrobes and have very groggy eyes.

:) I'm seeing a lot of great ideas in this thread! ^^ It'll be interesting to see what they do to expand the game!
< >
Zobrazeno 115 z 26 komentářů
Na stránku: 1530 50

Datum zveřejnění: 1. úno. 2013 v 4.25
Počet příspěvků: 26