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If you think a Hero group you are against is too easy there are ways to even it out. You can take weaker monster combinations and avoid using ones that are considered more powerful(or even overpowered) such as Ducks or Bees. The same for spells and DM traits - there are combos that will absolutely smash some groups that aren't prepared for them.
The most important thing about this game that a lot of players don't get is communication between players and the DM is important for games to be fun. Reach a consensus about what players want and they will stick around for multiple games.
At points it felt as though no matter how I played the boss fight, I lost. Interrupting every revive and such. They went down about 6 times each battle but still managed to revive eachother every single time due to the invulnerability of the warrior's taunt or the mages beam.
Evasion is in my opinion currently the most broken game mechanic and needs some serious fixing(my suggestion would be a reduction in the amount of time you can evade, by like 1/4 or 1/3, and also make Freeze effects cancel it). If you have the Grimoire DLC, the Freeze ability helps against these kinds of players, but even then it can be tough especially when they are really good at Backstabbing. Ducks can be effective, since they are immune to it in spin-mode. Spiders are the abuser's biggest fear, since their web ability stops pretty much everything cold. Missiles(if they are a little slow in the reflexes), Mines + Hidden Traps if they aren't expecting it or are slow to learn are a couple of other possibilities, but nothing is fool-proof.
My strategy against players being ultra-abusive is to figure out any weak elements you can see in the group(ie someone with weak Perks or one that keeps falling for traps, doesn't stay with the group, etc) and concentrate on them primarily. Try to distract the stronger members and kill the weakest. Doesn't always work and you will encounter infuriating players sometimes that just can't be killed by anything. It's not the end of the world.
I fought against one Rogue who was basically unkillable by anything but the Spider's Web, I couldn't pin him down even when I had Lancer Imps charging him from all directions, he evaded and backstabbed every time. He was always Evading with the Perk and when he wasn't, he was using the Shadow backstab potion to wipe out clusters of mobs.
It feels as though in some scenarios the DM will lose even if everything goes perfectly. The players only need a small amount of teamwork and they can smash through it seems, but still some close fights.