게시 일시: 2014년 12월 15일
A fantastic little game, don't let it's ugly cousins give you a bad impression of it. From the outside, it looks like a standard Paradox/Geopolitical combat game, but in reality the combat and strategy plays like Civ. All you need to concern yourself with are the objectives you've been set, the time limit on each scenario and your supply lines. Rather than being given an entire country and told to manage it's economics, politics, diplomacy, research and military tactics all at once, this game deals with none of that. It is purely and simply tactical/strategic warfare. The combats similarity to Civ V (which, I am told, in turn is similar to Panzer Corp so maybe I should be comparing that) is based upon it's turn based, one unit per tile nature. You capture any land you walk on, but are restricted in this by your supply lines, which you can extend or cut off by capturing roads. If your troops are poorly supplied, they may become easy targets or have their movement range progressively reduced or be unable to enter combat. There is a turn timer related to your objectives, and this provides a good kick up the backside and adds a great deal of tension to your strategy, although missing the final objective by one hex can be extremely frustrating should it happen.
Overall, a really good strategy game, it doesn't over complicate it's subject matter and deals well with the simple concepts that it uses.