BattleBottle Nov 12, 2012 @ 1:34am
Ideas for expansions
Please:

1. Pacific theatre - Japans, naval battles, landings, Guadacanal etc...
2. Afrika - Rommel, Desert Rats etc!
3. European theatre - Normadia, battles in Italia, defense of England, partizans in France...
4. AND PLEASE Unity of Command 2 - MODERN BATTLES - Iraq, Afganistan, Chechnia etc.

And please! More languages - Russian please!!!!
Last edited by BattleBottle; Nov 12, 2012 @ 1:34am
Showing 1-14 of 14 comments
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[TORO]x-Lince-x Nov 16, 2012 @ 4:52pm 
Otros Idiomas?. Other Languages​​?
silkySapper Nov 17, 2012 @ 1:53pm 
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.
[dirrty]gsharp Nov 17, 2012 @ 4:34pm 
Originally posted by silkySapper:
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.

While I agree Afghanistan and Iraq might be significant challenges for a strategy game, if someone could figure out how to make it work, they could make a pile of cash.
BattleBottle Nov 19, 2012 @ 2:40am 
Originally posted by dirrtygsharp:
Originally posted by silkySapper:
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.

While I agree Afghanistan and Iraq might be significant challenges for a strategy game, if someone could figure out how to make it work, they could make a pile of cash.

Maybe just change the scale of the game?
[dirrty]gsharp Nov 19, 2012 @ 10:20am 
Originally posted by chessapplefox:
Originally posted by dirrtygsharp:
Originally posted by silkySapper:
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.

While I agree Afghanistan and Iraq might be significant challenges for a strategy game, if someone could figure out how to make it work, they could make a pile of cash.

Maybe just change the scale of the game?

Not sure if that would be enough. Terrorists have a whole different set of tactics and methods. They rarely stand up and fight a conventional battle. They conduct "hit and run" attacks on civilian targets. They also control terrority differently than a regular military unit -- bribing or threatening elected officials and law enforcement, ambushing civilian traffic, etc.

A possible starting point might be the Russian partisans. Their tactics are similiar.
silkySapper Nov 20, 2012 @ 7:42pm 
Originally posted by chessapplefox:
Originally posted by dirrtygsharp:
Originally posted by silkySapper:
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.

While I agree Afghanistan and Iraq might be significant challenges for a strategy game, if someone could figure out how to make it work, they could make a pile of cash.

Maybe just change the scale of the game?

How will that work when ISAF will almost never go on patrol in a group of less than a dozen men (USSOF excluded) and have massive air support on 10 minutes standby? How do you change the scale when one side uses forces at least triple what the other does? And who would want to play as a side that's primary modus operandi is to go into a village and murder whoever they feel like? I can just imagine the mission briefings, "Infiltrate the village and chop the hands off of the uncooperative village elder's child."

For some reason I don't think it would be a big seller.
[dirrty]gsharp Nov 20, 2012 @ 7:47pm 
Originally posted by silkySapper:
Originally posted by chessapplefox:
Originally posted by dirrtygsharp:
Originally posted by silkySapper:
How would this game work in Afghanistan? The Taliban doesn't fight in units but groups of 4 or 5 guys and rarely stick around to actually engage in combat, rather just plant bombs and run.

While I agree Afghanistan and Iraq might be significant challenges for a strategy game, if someone could figure out how to make it work, they could make a pile of cash.

Maybe just change the scale of the game?

How will that work when ISAF will almost never go on patrol in a group of less than a dozen men (USSOF excluded) and have massive air support on 10 minutes standby? How do you change the scale when one side uses forces at least triple what the other does? And who would want to play as a side that's primary modus operandi is to go into a village and murder whoever they feel like? I can just imagine the mission briefings, "Infiltrate the village and chop the hands off of the uncooperative village elder's child."

For some reason I don't think it would be a big seller.

That's a pretty comprehensive list of cons for the idea. Nice work and well said.
Wolfe1759 Dec 5, 2012 @ 2:41pm 
Modern asymetrical warfare is a tricky subject to do in a game and the UoC system wouldn't really work for such a conflict.

It has however been done

Board war game examples (from GMT Games)

Labyrinth: The War on Terror, 2001-?
Andean Abyss

with

Cuba Libre—Castro's Insurgency 1957-1958
A Distant Plain—Insurgency in Afghanistan

in the pipeline

and

Bush War—The Fall of Portuguese Angola
Long Hard Slog—The Iraqi Insurgency

possible future releases.

As to computer wargames

At the tactical level (though not really adressing asymetrical warfare)

Combat Missions - Shock Force
Combat Missions - Afghanistan
Close Combat - Modern Tactics

At the strategic level (though more abstract and hypothetical)

Future Force
paul.maud.dib Dec 5, 2012 @ 4:25pm 
As always, I am open to expansions that don't mangle the code too badly. Russia has been likened to a sea of green, and the war in the desert also a sort of naval equvilant analogy of war of maneuver. But those theatres have been so gamed to death. I'd like someone to take a stab at gaming out some of the war in the south east asia areas of WW2 on the mainland ie China/Burma/India. Or possibly some of the fighting in Sicily and Italy.
DDuunneeWWaarriioorr Dec 7, 2012 @ 11:09pm 
Interesting discussion about East vs West front warfare.

When looking at UoC as a game system:

The supply rules, the use of specialists, and the use elite armour over vast distances but also positional defenses ...


Panzer Armee Afrika ... with added DLC for Tunisia Campaign with US,UK,&Free French


Although, France 1940 would be awesome ... with additional "what if" the French and UK understood armour warfare on par with the Germans ... but then there's the German air superiority in 1940 or the not "what if" ...

I could also see the Watch Am Rhein and the other panzer battles of the Low Countries, Lorraine, Arrancourt, and maybe even Market Garden ... not sure about the grind fest of the bocage and around Caen

The fluid nature of Anzio would be interesting but the naval guns decimated the German armour gains ...

Looking east ... the Soviet-Japanese pre-war clash and the Soviet deep penetration operation over the Japanese Army in Manchuria is a sobering Soviet style victory planned for Warsaw Pact operations against NATO

China, interesting due the vast operational area, vastly different units, plus add in Soviet backed Mao Tse-tung in a 3 way battle with the Nationalists and Japanese with the latter Soviet Manchurian operation ... railway supplies, railway troops, armoured trains, armour cars, tanks, cavalry, Flying Tigers, The Hump ... then possible further modding to the down fall of Nationalist China and the rise of Red China

Maybe not looking too far for the Russian Civil War to include both European and Asian Russia... railway supply, railway troops, armoured trains, armour cars, tanks, cavalry, foreign intervention ... multiple factions ...



"I am not asking you to fight for your country, but to die for your country."
Mustfa Kemal Turkish Gallipoli Victor over UK & France, and Father of modern Turkey

DuneWarrior
Last edited by DDuunneeWWaarriioorr; Dec 10, 2012 @ 12:07am
Hans Roth Jan 9, 2013 @ 12:35pm 
Personnaly, I would like expansion's to be continued in WW2 featuring

1) From D' Day onwards..France onwards..

2) Africa, then leading on to Italy, as it did.. (a seperate 'expansion' for Italy, as both are long drawn out events)

I would very much like to keep to History as it was,,, and not, 'what if'.. as to me you can do that anyway by changing roles from Axis to Allies, with the chance of using your own tactics to alter the result...

There were many 'blunders', made by BOTH sides during this period

USA, and Uk forces, had a 'GOLDEN' oppertunity to end the war in 44, if only they had got there act together, and worked together, instead of one, or the other trying to be the 'BIG CHEESE'...

Now YOU, have the chance to take advantage of that...and change history...

I just wish there was a way of playing 'whatever' mission as Axis, or Allies, instead of being resticted as one or the other as it is now..
Poor Life Decisions Jan 10, 2013 @ 2:30am 
Unity of Command models conventional manueveur warfare extremely well. Basically when you have massive formations of men and armor slugging away at each other.

With regards to contemporary secnarios, I think that the opening phases of Desert Storm and Iraqi Freedom would work great. Armored doctrine is still recognizable since Guderian wrote Achtung Panzer. I personally think some Israeli scenarios such as the Six Day or Yom Kippur would be amazing.

Afghanistan, Chechnya, and later Iraq would not work well since operations aren't fought or won by manueveur. They are more politically oriented 4th gen. warfare which isn't modelled very well by shuffling unit steps across a map.
Ash3n Feb 9, 2013 @ 4:40am 
"partizans in France..."
---------------
while favoured by western movies they were mariginal and insignificant in comparison to real partisan movements and actions (points eastwards).
runequester Feb 9, 2013 @ 9:58am 
Sticking with the east front theme, I think Barbarossa and the Winter war in Finland would be obvious candidates that could be done "quickly" in terms of code (but of course map design and scenario balancing is really tough work).

Beyond WW2, Korea might be a good candidate.
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