Unity of Command > การสนทนาทั่วไป > รายละเอียดกระทู้
REDSHADOW 24 ต.ค. 2012 @ 3:43pm
so its kind of like "RISK"?
same question
กำลังแสดง 1-7 จาก 7 ความเห็น
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faba 24 ต.ค. 2012 @ 9:16pm 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
ได้รับการแก้ไขครั้งสุดท้ายโดย faba; 24 ต.ค. 2012 @ 9:19pm
Nangleator 25 ต.ค. 2012 @ 7:32am 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25 ต.ค. 2012 @ 2:27pm 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
ได้รับการแก้ไขครั้งสุดท้ายโดย The New Romance; 25 ต.ค. 2012 @ 2:30pm
RedSwirl 26 ต.ค. 2012 @ 9:59pm 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8 ธ.ค. 2012 @ 1:19pm 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
ได้รับการแก้ไขครั้งสุดท้ายโดย Francis Bolduc; 8 ธ.ค. 2012 @ 1:58pm
duhsveti 10 ธ.ค. 2012 @ 5:00pm 
โพสต์ดั้งเดิมโดย fbolduc:
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.

But do you like it?
riderin 24 ธ.ค. 2012 @ 7:56pm 
This game hard but awesome.
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