Unity of Command > Discusiones generales > Detalles del tema
REDSHADOW 24 de Oct, 2012 a las 15:43
so its kind of like "RISK"?
same question
Mostrando 1-7 de 7 comentarios
< >
faba 24 de Oct, 2012 a las 21:16 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Última edición por faba; 24 de Oct, 2012 a las 21:19
Nangleator 25 de Oct, 2012 a las 7:32 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25 de Oct, 2012 a las 14:27 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Última edición por The New Romance; 25 de Oct, 2012 a las 14:30
RedSwirl 26 de Oct, 2012 a las 21:59 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8 de Dic, 2012 a las 13:19 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Última edición por Francis Bolduc; 8 de Dic, 2012 a las 13:58
duhsveti 10 de Dic, 2012 a las 17:00 
Publicado originalmente por fbolduc:
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.

But do you like it?
riderin 24 de Dic, 2012 a las 19:56 
This game hard but awesome.
Mostrando 1-7 de 7 comentarios
< >
Por página: 15 30 50