Unity of Command > Общие обсуждения > Подробности темы
REDSHADOW 24 окт, 2012 @ 15:43
so its kind of like "RISK"?
same question
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faba 24 окт, 2012 @ 21:16 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Последний раз отредактировал faba; 24 окт, 2012 @ 21:19
Nangleator 25 окт, 2012 @ 7:32 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25 окт, 2012 @ 14:27 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Последний раз отредактировал The New Romance; 25 окт, 2012 @ 14:30
RedSwirl 26 окт, 2012 @ 21:59 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8 дек, 2012 @ 13:19 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Последний раз отредактировал Francis Bolduc; 8 дек, 2012 @ 13:58
duhsveti 10 дек, 2012 @ 17:00 
Изначально опубликовано fbolduc:
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.

But do you like it?
riderin 24 дек, 2012 @ 19:56 
This game hard but awesome.
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