Unity of Command

Unity of Command

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REDSHADOW 24. okt., 2012 @ 15:43
so its kind of like "RISK"?
same question
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faba 24. okt., 2012 @ 21:16 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Sist redigert av faba; 24. okt., 2012 @ 21:19
Nangleator 25. okt., 2012 @ 7:32 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25. okt., 2012 @ 14:27 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Sist redigert av The New Romance; 25. okt., 2012 @ 14:30
RedSwirl 26. okt., 2012 @ 21:59 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8. des., 2012 @ 13:19 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Sist redigert av Francis Bolduc; 8. des., 2012 @ 13:58
riderin 24. des., 2012 @ 19:56 
This game hard but awesome.
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