Unity of Command > Általános témák > Téma részletei
REDSHADOW 2012. okt. 24. @ du. 3:43
so its kind of like "RISK"?
same question
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faba 2012. okt. 24. @ du. 9:16 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Legutóbb szerkesztette: faba; 2012. okt. 24. @ du. 9:19
Nangleator 2012. okt. 25. @ de. 7:32 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 2012. okt. 25. @ du. 2:27 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Legutóbb szerkesztette: The New Romance; 2012. okt. 25. @ du. 2:30
RedSwirl 2012. okt. 26. @ du. 9:59 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 2012. dec. 8. @ du. 1:19 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Legutóbb szerkesztette: Francis Bolduc; 2012. dec. 8. @ du. 1:58
duhsveti 2012. dec. 10. @ du. 5:00 
fbolduc eredeti hozzászólása:
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.

But do you like it?
riderin 2012. dec. 24. @ du. 7:56 
This game hard but awesome.
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