Unity of Command

Unity of Command

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Unity of Command > Γενικές συζητήσεις > Λεπτομέρειες θέματος
so its kind of like "RISK"?
same question
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Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Τελευταία επεξεργασία από faba; 24 Οκτ 2012 στις 9:19μμ
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Τελευταία επεξεργασία από The New Romance; 25 Οκτ 2012 στις 2:30μμ
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Τελευταία επεξεργασία από Francis Bolduc; 8 Δεκ 2012 στις 1:58μμ
This game hard but awesome.
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Unity of Command > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Ημ/νία ανάρτησης: 24 Οκτ 2012 στις 3:43μμ
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