Unity of Command > Algemene discussies > Details van topic
REDSHADOW 24 okt 2012 om 3:43nm
so its kind of like "RISK"?
same question
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faba 24 okt 2012 om 9:16nm 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Laatst bewerkt door faba; 24 okt 2012 om 9:19nm
Nangleator 25 okt 2012 om 7:32vm 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25 okt 2012 om 2:27nm 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Laatst bewerkt door The New Romance; 25 okt 2012 om 2:30nm
RedSwirl 26 okt 2012 om 9:59nm 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8 dec 2012 om 1:19nm 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Laatst bewerkt door Francis Bolduc; 8 dec 2012 om 1:58nm
riderin 24 dec 2012 om 7:56nm 
This game hard but awesome.
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Unity of Command > Algemene discussies > Details van topic
Geplaatst op: 24 okt 2012 om 3:43nm
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