Unity of Command

Unity of Command

Vis statistikker:
REDSHADOW 24. okt 2012 kl. 15:43
so its kind of like "RISK"?
same question
< >
Viser 1-6 af 6 kommentarer
faba 24. okt 2012 kl. 21:16 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Sidst redigeret af faba; 24. okt 2012 kl. 21:19
Nangleator 25. okt 2012 kl. 7:32 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25. okt 2012 kl. 14:27 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Sidst redigeret af The New Romance; 25. okt 2012 kl. 14:30
RedSwirl 26. okt 2012 kl. 21:59 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8. dec 2012 kl. 13:19 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Sidst redigeret af Francis Bolduc; 8. dec 2012 kl. 13:58
riderin 24. dec 2012 kl. 19:56 
This game hard but awesome.
< >
Viser 1-6 af 6 kommentarer
Per side: 15 30 50

Dato postet: 24. okt 2012 kl. 15:43
Indlæg: 6