Unity of Command > Общи дискусии > Подробности за темата
REDSHADOW 24 октомври 2012 в 3:43 следобед
so its kind of like "RISK"?
same question
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faba 24 октомври 2012 в 9:16 следобед 
Nope, it's like Panzer General or Panzer Corps, but with complex supply rules and less unit details. Sometimes I feel that each scenario plays like a puzzle.
Последно редактиран от faba; 24 октомври 2012 в 9:19 следобед
Nangleator 25 октомври 2012 в 7:32 сутринта 
I think of it as being like Third Reich, on a slightly smaller scale. (No nationwide management.)
The New Romance 25 октомври 2012 в 2:27 следобед 
Risk is very, very different. This one is an accessible, but quite deep wargame (in the original sense of the word, not simply a game featuring war). Risk is about the most abstract, most mainstream example of a wargame, so they don't have much in common.
Последно редактиран от The New Romance; 25 октомври 2012 в 2:30 следобед
RedSwirl 26 октомври 2012 в 9:59 следобед 
It's actually a little bit like Advance Wars in terms of the unit movement controls. More complex, but a similar basic framework.
Francis Bolduc 8 декември 2012 в 1:19 следобед 
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.
Последно редактиран от Francis Bolduc; 8 декември 2012 в 1:58 следобед
duhsveti 10 декември 2012 в 5:00 следобед 
Първоначално публикувано от fbolduc:
I bought the game thinking it was going to be a simple game like Risk.

In fact, it is very complicated and it forces you to play according to a very narrow set of rules. Battles are large and you can't stack units to make them stronger. There is also a constant need to care about supply routes. You can't apply simple and bold strategies, you're forced to calculate. There is no luck. Also, there are sometimes extremely annoying turn limits.

It has more to do with chess than with Risk.

But do you like it?
riderin 24 декември 2012 в 7:56 следобед 
This game hard but awesome.
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