General strategies thread
As a lot of people are discovering, this game is hard as balls. It is very, very hard to score victories that earn you prestige, and this can be frustrating. I figured I'd start a thread to share some of the general strategies I have found work for me. Most of my examples will use 2nd Kharkov as a poster child since it's the one scenario that everyone can relate to.
1) Encircle, encircle, encircle! Don't waste your precious attacks pounding away across an entire front. Pick one point, and hammer at it with your biggest, stompiest units until you create a breakthrough then rush everyone else through and cut the enemy off from their supplies. Once a unit has been out of supply for 2 turns they can't even attack so they cease to be any kind of a threat. In 2nd Kharkov for example you should be able to cut of the entire salient west of the river on the first turn. That takes almost half the soviet army out of the fight. The Germans called this Schwerpunkt, which in addition to being a very cool sounding word was also a critical component of their Blitzkirg tactics.
1a) Once you have a breakthrough use your extra units like infantry to make attacks of opportunity. Be careful with this though, especially if you're playing as the Germans make sure you're always attacking at an advantage. You can't afford to start trading steps with poor odds unless their is a particular unit (usually one threatening your supply lines) that you just can't afford to let live. You're better off saving your infantry to help hold the line against counter attacks rather than attacking with them.
2) Use your specialist steps. Again using 2nd Kharkov as an example you've got 3 or 4 engineer steps available from OKS. Not only do engineers negate entrenchment penalties, but any unit they are attached to also ignores the penalty for attacking across a river. That's pretty huge considering the entire front line is stretched over rivers.
3) Use your theater assets. Say you advance an engineer-equipped unit across the river. You can follow it up a bridge. This will allow other units to cross without a penalty and also let supplies move over the river. Things like air strikes should be used early in the turn and used to soften up units that are going to be the focus of a major attack. Other theater assets like supply drops and supply extensions are a bit more self explanatory.
4) Reorganize weak units. This is one that is easy to overlook, but if you've got a weakened unit, or one that is in an out of the way location you can use the reorganization command to disband the unit. Then at the beginning of the next turn, however may steps you reorganized are available in your force pool to re-enforce other units without spending prestige. Just make sure the unit is in supply though or you'll be forced to disband them instead which gets you no benefit.