ŊЏ | Sandman Oct 6, 2013 @ 1:59pm
Worth it for sp?
Is this game worth buying just to play the campgain?
Showing 1-15 of 36 comments
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Bil Bas  [developer] Oct 10, 2013 @ 9:24am 
I would say that the single-player experience is by far the strongest part of the game and is a considerable challenge, especially if you are used to the passive AI commonly found in games of this sort (disclaimer: I'm a developer). Multiplayer is just a bonus!
mGuy Oct 10, 2013 @ 2:43pm 
Yes, but then I used to play single player when these games were cardboard chits on a paper map. The AI is good. The game scenarios are challenging. You don't have to move your opponents pieces!
LoneWolf Oct 10, 2013 @ 3:01pm 
Worth every penny.
If you arnt new to the genre, I'd say its one, if not the best of its kind.
DLC is also good value and substantial.
Last edited by LoneWolf; Oct 10, 2013 @ 3:01pm
ReturnToForever Oct 11, 2013 @ 10:31am 
yes very challanging... ai surprises me constantly
runequester Oct 11, 2013 @ 7:18pm 
Yeah, it's a lot of fun. Finishing the DLC campaign felt like quite an achievement. It's a long, hard slog through a lot of nazi trenches :)
[dirrty]gsharp Nov 1, 2013 @ 10:03am 
Originally posted by ŊЏ | Pomegranate:
Is this game worth buying just to play the campgain?

I'm late to this thread but am just going through the SP campaign again...

It's worth every single penny. The enemy AI can be exceptional at times. Your first one, two, or even three times through the SP campaign might be so challenging that you lose early and often. I have no shame in admitting that my first time time through, I got my backside handed to me by the enemy AI.

This game has all but ruined Afrika Corps, Panzer Corps, and other war games for me. It stands heads and shoulders above those inferior games. I cannot recommend this game enough.
danielreader Nov 6, 2013 @ 6:48am 
I have to agree that it's worth it; I've replayed many scenarios just to enjoy the way the system works. The presentation is very clear and the interface is easy to use. The AI builds defensive lines and on offense will exploit weaknesses in your lines to put your units out of supply.
Red Dragon Nov 13, 2013 @ 5:43pm 
Probably the best and most surprising AI I've ever seen in any strategy game, I'm constantly amazed how it seems to handle every situation almost like a human would. It's perfectly "aware" of your mission goals and is excellent at throwing rocks in your way and generally making you miserable when you think you got the situation under control and know what is going to happen next. Any weakness you show in positioning your troops and guarding your supply lines will be exploited swiftly and ruthlessly by the AI.

My only gripe is that to get the best rating for a mission it's not simply good enough to play perfectly, it often also requires luck (air strikes, lucky kills). If you wanna know what I'm talking about, try the mission Crimea (I think it's in the demo, too) to make it obvious... you simply cannot get the best rating without being seriously lucky.
Last edited by Red Dragon; Nov 13, 2013 @ 5:50pm
[dirrty]gsharp Nov 13, 2013 @ 6:31pm 
Originally posted by ŊЏ | Pomegranate:
Is this game worth buying just to play the campgain?

Yes, yes, a thousand times yes. The one killer feature for me is supply lines. This game takes supply lines into account. You can change a scenario by attacking supply lines. That's just one of many, many new, unique, or improved features in this game.
Red Dragon Nov 14, 2013 @ 5:00am 
Originally posted by dirrtygsharp:
Originally posted by ŊЏ | Pomegranate:
Is this game worth buying just to play the campgain?

Yes, yes, a thousand times yes. The one killer feature for me is supply lines. This game takes supply lines into account. You can change a scenario by attacking supply lines. That's just one of many, many new, unique, or improved features in this game.

You already posted something like that a month ago :) Though you're right of course. My tip is interested people should just try the demo. If it appeals, like it did to me you could read the manual and you'll probably discover many tactical tidbits you didn't realize just from playing the demo and all those small things add a lot of tactical depth on top of what you already realized. The tutorial is by no means exhaustive, the manual is your second stop and even was recently improved/extended.

Hey gsharp, you up again for some multiplayer some time after the new Barbarossa DLC rolls out December 10th?

I would love them to do an Afrikakorps vs Resert Rats campaign in the desert setting after that, but they wrote somewhere after the upcoming DLC this trilogy is done, so let's hope they make a "new" game that is similar, I wouldn't even mind the very same engine in a new setting.
Last edited by Red Dragon; Nov 14, 2013 @ 5:01am
LoneWolf Nov 14, 2013 @ 10:58am 
Originally posted by Red Dragon:
Originally posted by dirrtygsharp:

I wouldn't even mind the very same engine in a new setting.
I've heard slitherine are doing a 40k Armagedon game and I'd prefer a similar system to this.
Not been a lot of news on it though.
Brother PaciFist Nov 20, 2013 @ 2:29am 
I don't enjoy it anymore. After playing through the campaign i started to hunt for brilliant victories and it is just impossible. The RNG is too strong in this game. Red Turn DLC Leningrad for example. I tried it 50 times and most of the time i can't even get Novgorod on turn 3, because i need a super lucky dice throw on turn 2 for a succesfull breaching attack of an inf/art unit from the south. It spoiled the entire positive experience i had for me. It is no fun to loose to randomness every time. I can't even imagine how fun it would be to loose to randomness factors in multiplayer. Like a game of chess where your king can dodge checkmate with a little luck.

If you can bear the luck factor then it might be worth it. If you hate randomness in your strategy then not.

Have a nice day
runequester Nov 20, 2013 @ 7:39am 
The Brilliants are tough as all hell. I got all the soviet ones, but the Stalingrad battle is friggen impossible as the Germans.
LoneWolf Nov 20, 2013 @ 9:00am 
Originally posted by Brother PaciFist:
I don't enjoy it anymore. After playing through the campaign i started to hunt for brilliant victories and it is just impossible. The RNG is too strong in this game. Red Turn DLC Leningrad for example. I tried it 50 times and most of the time i can't even get Novgorod on turn 3, because i need a super lucky dice throw on turn 2 for a succesfull breaching attack of an inf/art unit from the south. It spoiled the entire positive experience i had for me. It is no fun to loose to randomness every time. I can't even imagine how fun it would be to loose to randomness factors in multiplayer. Like a game of chess where your king can dodge checkmate with a little luck.

If you can bear the luck factor then it might be worth it. If you hate randomness in your strategy then not.

Have a nice day

The truly great strategist takes luck into account. I enjoy the degree of randomness and there sure as hell are no certainties in war.
Brother PaciFist Nov 20, 2013 @ 10:54pm 
But it is a wargame not a real war. When war is all about luck, why are those winning with the better technology, better infotech like radar or sonar, better missiles, faster planes and thicker armor hulls. If you try to fight a tank with sticks and stones i wish you the best of luck.

Even great strategists/philosophers like sun tzu deny the importance of luck. War is about preparation, deception, information gathering. The luck factor should be the smallest. You have to change your strategy according to weather or surprise enemy offensives, but that is only bad luck for the bad strategist.

In Unity of Command i can have litterally every outcome of a single attack. For a puzzle like wargame that is not acceptable, there must be some accountability. With the right strategy aka moving the right counters the to the right hexfield in the right turn i should be able to achieve a brilliant victory. Not with extraordinairy luck in several dice throws after another.
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