Unity of Command

Unity of Command

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Unity of Command > 일반 토론 > 제목 정보
Major Problem 2012년 12월 14일 오후 6시 20분
How long are the missions?
I played the demo and I liek the game but the missions were REALLY short. Like 6 turns or so... Are the missions in the game this short?
I woul love if you could play the whole war as one long mission.
How long are the missions? are there some that are 1hr or 1:30 hr long?
I dont want to buy the game if the missions are that short...
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Comrade Ogilvy 2012년 12월 14일 오후 7시 11분 
It all depends on you man. I spent an hour on like the 2nd lvl in red turn. Depends on how well you plan/execute.
Comrade Ogilvy 2012년 12월 14일 오후 7시 12분 
Fantastic game btw. highly recomend it.
Major Problem 2012년 12월 14일 오후 8시 09분 
I know, but can you compare it to the demo (if you have played it?)
Are the maps bigger? longer?
imperialus 2012년 12월 14일 오후 8시 31분 
Yep, they're 'short'. Each turn represents 4 days. The average scenario represents 2-3 weeks.
Major Problem 2012년 12월 15일 오전 9시 33분 
Major Problem 2012년 12월 15일 오전 11시 46분 
Are there a lot of maps at least? i dont mind short maps if there are many
imperialus 2012년 12월 15일 오후 2시 18분 
If you manage Brilliant Victories you're looking at about 16 scenarios.
noxrubbish 2012년 12월 15일 오후 9시 17분 
Yo, Major Problem
noxrubbish 2012년 12월 15일 오후 9시 18분 
This game packs a whole lot of content. The battle for stalingrad is an epic 24 turn slog
- this game is a no-brainer for WWII strategy buffs
Wolfe1759 2012년 12월 16일 오후 3시 16분 
Major Problem - if you are looking to play the whole of WW2 (European Theater) have a look at

Strategic Command 2
Commander Europe At War
Panzer Corps Wehrmacht

Though I would still highly reccomend UoC.
Wolfe1759님이 마지막으로 수정; 2012년 12월 16일 오후 3시 49분
Major Problem 2012년 12월 16일 오후 5시 14분 
I decided to get UoC. The missions are great but some (the third axis one) is really tough given the limit of turns. Any way this can be changed?
flying doggg0 2012년 12월 23일 오후 3시 46분 
On the games official forums its been stated by the devs that an easy mode will be addded soon... other than that you could probably add turns by editting the .txt files, but I would think that it would take away from the game.
trotskygrad 2013년 1월 3일 오전 10시 57분 
some missions are extremely long, some are short. Embrace the diversity, the shorter ones you can restart often and try all sorts of strategies, the longer one you're better off sticking with your plan and slogging through :)
Vaginus 2013년 1월 19일 오후 3시 02분 
i wouldnt buy it, the demo was cool but this is just a time burner.
you cant save even between the battles, you cant turn it to easy - great game but its made to burn time and thats no fun.
Ash3n 2013년 2월 9일 오전 4시 14분 
Forced autosave is great and adds to the tense gameplay. Can you win in time? Can you beat the AI? I find this game elegant both rule and looks-wise. Asymmetric and well presented sides of conflict contribute to great 'authenticity' feeling.

Concerning the very lenght: trust me, it will take some time to formulate winning strategy and it gives a lot of satisfaction once decisive victory is achieved.
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Unity of Command > 일반 토론 > 제목 정보
게시된 날짜: 2012년 12월 14일 오후 6시 20분
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