Unity of Command

Unity of Command

Statistieken weergeven:
Unity of Command > Algemene discussies > Details van topic
Major Problem 14 dec 2012 om 6:20nm
How long are the missions?
I played the demo and I liek the game but the missions were REALLY short. Like 6 turns or so... Are the missions in the game this short?
I woul love if you could play the whole war as one long mission.
How long are the missions? are there some that are 1hr or 1:30 hr long?
I dont want to buy the game if the missions are that short...
< >
1-15 van 21 reacties weergegeven
Comrade Ogilvy 14 dec 2012 om 7:11nm 
It all depends on you man. I spent an hour on like the 2nd lvl in red turn. Depends on how well you plan/execute.
Comrade Ogilvy 14 dec 2012 om 7:12nm 
Fantastic game btw. highly recomend it.
Major Problem 14 dec 2012 om 8:09nm 
I know, but can you compare it to the demo (if you have played it?)
Are the maps bigger? longer?
imperialus 14 dec 2012 om 8:31nm 
Yep, they're 'short'. Each turn represents 4 days. The average scenario represents 2-3 weeks.
Major Problem 15 dec 2012 om 9:33vm 
Major Problem 15 dec 2012 om 11:46vm 
Are there a lot of maps at least? i dont mind short maps if there are many
imperialus 15 dec 2012 om 2:18nm 
If you manage Brilliant Victories you're looking at about 16 scenarios.
noxrubbish 15 dec 2012 om 9:17nm 
Yo, Major Problem
noxrubbish 15 dec 2012 om 9:18nm 
This game packs a whole lot of content. The battle for stalingrad is an epic 24 turn slog
- this game is a no-brainer for WWII strategy buffs
Wolfe1759 16 dec 2012 om 3:16nm 
Major Problem - if you are looking to play the whole of WW2 (European Theater) have a look at

Strategic Command 2
Commander Europe At War
Panzer Corps Wehrmacht

Though I would still highly reccomend UoC.
Laatst bewerkt door Wolfe1759; 16 dec 2012 om 3:49nm
Major Problem 16 dec 2012 om 5:14nm 
I decided to get UoC. The missions are great but some (the third axis one) is really tough given the limit of turns. Any way this can be changed?
Kanine 23 dec 2012 om 3:46nm 
On the games official forums its been stated by the devs that an easy mode will be addded soon... other than that you could probably add turns by editting the .txt files, but I would think that it would take away from the game.
Trotskygrad 3 jan 2013 om 10:57vm 
some missions are extremely long, some are short. Embrace the diversity, the shorter ones you can restart often and try all sorts of strategies, the longer one you're better off sticking with your plan and slogging through :)
Vaginus 19 jan 2013 om 3:02nm 
i wouldnt buy it, the demo was cool but this is just a time burner.
you cant save even between the battles, you cant turn it to easy - great game but its made to burn time and thats no fun.
Ash3n 9 feb 2013 om 4:14vm 
Forced autosave is great and adds to the tense gameplay. Can you win in time? Can you beat the AI? I find this game elegant both rule and looks-wise. Asymmetric and well presented sides of conflict contribute to great 'authenticity' feeling.

Concerning the very lenght: trust me, it will take some time to formulate winning strategy and it gives a lot of satisfaction once decisive victory is achieved.
< >
1-15 van 21 reacties weergegeven
Per pagina: 15 30 50

Unity of Command > Algemene discussies > Details van topic
Geplaatst op: 14 dec 2012 om 6:20nm
Aantal berichten: 21