Unity of Command > Obecné diskuze > Detaily tématu
Major Problem 14. pro. 2012 v 6.20 odp.
How long are the missions?
I played the demo and I liek the game but the missions were REALLY short. Like 6 turns or so... Are the missions in the game this short?
I woul love if you could play the whole war as one long mission.
How long are the missions? are there some that are 1hr or 1:30 hr long?
I dont want to buy the game if the missions are that short...
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Comrade Ogilvy 14. pro. 2012 v 7.11 odp. 
It all depends on you man. I spent an hour on like the 2nd lvl in red turn. Depends on how well you plan/execute.
Comrade Ogilvy 14. pro. 2012 v 7.12 odp. 
Fantastic game btw. highly recomend it.
Major Problem 14. pro. 2012 v 8.09 odp. 
I know, but can you compare it to the demo (if you have played it?)
Are the maps bigger? longer?
imperialus 14. pro. 2012 v 8.31 odp. 
Yep, they're 'short'. Each turn represents 4 days. The average scenario represents 2-3 weeks.
Major Problem 15. pro. 2012 v 9.33 dop. 
Thanks!
Major Problem 15. pro. 2012 v 11.46 dop. 
Are there a lot of maps at least? i dont mind short maps if there are many
imperialus 15. pro. 2012 v 2.18 odp. 
If you manage Brilliant Victories you're looking at about 16 scenarios.
noxrubbish 15. pro. 2012 v 9.17 odp. 
Yo, Major Problem
noxrubbish 15. pro. 2012 v 9.18 odp. 
This game packs a whole lot of content. The battle for stalingrad is an epic 24 turn slog
- this game is a no-brainer for WWII strategy buffs
Wolfe1759 16. pro. 2012 v 3.16 odp. 
Major Problem - if you are looking to play the whole of WW2 (European Theater) have a look at

Strategic Command 2
Commander Europe At War
Panzer Corps Wehrmacht

Though I would still highly reccomend UoC.
Naposledy upravil Wolfe1759; 16. pro. 2012 v 3.49 odp.
Major Problem 16. pro. 2012 v 5.14 odp. 
I decided to get UoC. The missions are great but some (the third axis one) is really tough given the limit of turns. Any way this can be changed?
Kyle Nichols 23. pro. 2012 v 3.46 odp. 
On the games official forums its been stated by the devs that an easy mode will be addded soon... other than that you could probably add turns by editting the .txt files, but I would think that it would take away from the game.
trotskygrad 3. led. 2013 v 10.57 dop. 
some missions are extremely long, some are short. Embrace the diversity, the shorter ones you can restart often and try all sorts of strategies, the longer one you're better off sticking with your plan and slogging through :)
Vaginus 19. led. 2013 v 3.02 odp. 
i wouldnt buy it, the demo was cool but this is just a time burner.
you cant save even between the battles, you cant turn it to easy - great game but its made to burn time and thats no fun.
Ash3n 9. úno. 2013 v 4.14 dop. 
Forced autosave is great and adds to the tense gameplay. Can you win in time? Can you beat the AI? I find this game elegant both rule and looks-wise. Asymmetric and well presented sides of conflict contribute to great 'authenticity' feeling.

Concerning the very lenght: trust me, it will take some time to formulate winning strategy and it gives a lot of satisfaction once decisive victory is achieved.
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