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Ein Übersetzungsproblem melden
heres my specs if there turns out to be a hardware/software problem
I'm using an AMD A6-3400M APU and 6G memory.
Here's my system info (removed redundant info):
Nothing else to add, except that I just got done debugging some of my own shaders last night, so it's probably not a hardware issue.
but when I start steam with optirun it just blanks the screen for a second or so an then quits with some error:
system information:
or any other game for that matter when I use optirun...
don't know if this is related, but Ubuntu keeps complaining about steam-i386 not being able to update. x64 seems to update fine though...
I decided to try replacing lambert.aeshader with error.aeshader (since the change above sugested to me that the error shader was working). The game complained about phong.aeshader now, so I replaced that one too.
The game now ran, and I was able to play the game, though most things were a uniform shade of pink, and one had to guess where the obstacles were. Animations on the models were not working either.
I looked at the other shaders, and saw flat.aeshader. I replaced the lambert and phong with that, and got everything to be white, but the models were now discernible. Definitely playable, but annoying and animations still missing.
Then I replaced those two with texture.aeshader and now the game is super playable. Everything is at a uniform ambient lighting, but the models are textured and the animations returned. (The game later crashed on a level with water when it wanted water.aeshader, so I replaced that one too!) Notably, the mode upgrades, the beats, and the player paddle/shield are still all white.
A dirty workaround I know, and I can't enjoy the game in its full nicely shaded glory, but it's nice to be able to clean up and get some missed perfects on levels I already did on my Windows desktop. (I've only tested te first 2 worlds with this "workaround.")
I hope someday this file swapping won't be neccessary. Of course, I am simply they released this game on Linux at all. Yet another reason to adore these devs.
tl;dr: I replaced the non-compiling shaders (phong, lambert, water) with the texture.aeshader file and the game works, but doesn't have nice shading. No guarantees the game will be stable.
the lambert.aeshader that some people are now experiencing is caused by a similar sort of issue -- some GLSL compilers are more strict about adhering to GLSL spec. but it's not a big deal; I think the problem is solved, and will be updating the game once the fix goes through some more testing.
in the meantime, @superlink7's dirty workaround should get you up & running. it might cause problems when steam updates with the fixed build, but if that happens you can verify your steam content (or worst case, reinstall), and everything should be working again.
but the new shaders did the trick, the games perfectly playable right now.
Instead of "primusrun steam" use "optirun -b primus steam".