Steam telepítése
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Fordítási probléma jelentése
sudo xboxdrv --evdev /dev/input/event18 --evdev-absmap ABS_X=X1,ABS_Y=Y1,ABS_Z=X1,ABS_RX=X2,ABS_RZ=Y2,ABS_HAT0X=DPAD_X,ABS_HAT0Y=DPAD_Y --evdev-keymap BTN_TRIGGER=Y,BTN_THUMB=B,BTN_THUMB2=A,BTN_TOP=X,BTN_TOP2=LB,BTN_PINKIE=RB,BTN_BASE=LT,BTN_BASE2=RT,BTN_BASE5=Back,BTN_BASE6=Start --mimic-xpad
help please :(
Edit: My system is Arch Linux x64
xboxdrv --quiet --silent --mimic-xpad --dbus session.
If you got that running and start runner2 and you will see that the press space etc. is changed with press 'A'
I was running into the same problem and I finally figured it out. The game expects to use the default SDL controller, so you need to modify the Steam launcher options for the game like so:
SDL_JOYSTICK_DEVICE=/dev/input/js1 %command%
Notes:
1) Replace "/dev/input/js1" with the device returned by xboxdrv ( it is probably js1 )
2) You must do this in the Steam settings, this option is ignored from the command line
1) implement --mimic-xpad in xboxdrv
2) edit steam game launcher of Runner2
step by step thanks.
I have an xbox wired controller. Kubuntu is 12.04, package xboxdrv is 0.8.5 (the latest), package xpad is not installed.
Note that:
1) kde joystick module tells me it's mapped as "Generic X-Box pad (/dev/input/js0)".
2) Calibration is smooth.
3) The pad works correctly with a lot of games, like mark of the ninja, shank 2, Trine 2 etc...
the problems:
1)It doesn't work at all with runner 2
2) running xboxdrv via terminal it tells me
"-- [] ------------------------------------------------------
No Xbox or Xbox360 controller found"
so I can't force parameters in any way
Any suggestion pls?
Right-click the game in your library and go to "Properties". From the "General" tab click the "SET LAUNCH OPTIONS..." button. Enter "SDL_JOYSTICK_DEVICE=/dev/input/js1 %command%" into the text box (without quotes) and click "OK".
My pad is ax XBOX - Battlefield4 pad.
1) lots of steam games work out of the box (the ones SDL made, i presume).
2) the few that didn't work immediately (rochard, battleblock theater, hardboiled chicken etc...) managed to work after setting joypad buttons in BPMode.
3) this is THE ONE GAME that yet doesn't work. EVEN with the most recent patch.
So, somebody says they solved setting properly xboxdrv, but how can i find the correct xbosdrv initialization string, and it's possible that once set it may eventually prevent other games to work seamlessly?
My gamepad worked out of the box with Super Meat Boy.
But just like Stealth Bastard Deluxe, my gamepad didn't work with Runner 2 without the following xboxdrv tweak.
Using information I found in various forums, I created the following batch file on my KDE desktop and made it executable : (not sure it will work for another DE)
#!/bin/bash
kdesudo "xboxdrv --silent --type xbox360 --device-by-path 002:003 --mimic-xpad --detach-kernel-driver"
--device-by-path must match the "lsusb" output of your gamepad
In my case : Bus 002 Device 003: ID 046d:c21f Logitech, Inc. F710 Wireless Gamepad [XInput Mode]
So basically I just click on it before launching the game and it gets the job done...
Now, as i verified that it doesn't create problems to other games, i would try to load this setup at boot time. do you know how could i do?
I'm thrilled it did the trick !!
I'm really sorry but I didn't look further into how to load that module at startup, anyway if you find a way to do so I'll be glad to know... ;-)
I'd like to request that Gaijin Games retract their "Full Controller Support" claim from the store page as it is misleading and they are gaining sales of this game through deceitful and misleading advertising, whereby they claim a feature it CLEARLY doesn't have.
i buy games to play them, not tinker and ♥♥♥♥ around trying to make them work, as doing so really detracts from enjoying said games. i've now spent over an hour trying to find a resolution to this issue, only to discover my efforts have been a complete and utter waste of my time. I am now extremely dissatisfied with this game, and completely dissatisfied with the fact that Gaijin Games has apparently ignored this issue for the past year-plus.
before anyone suggests it, i have antimicro already, but i truly feel that this is an unacceptable and unsatisfactory solution as i will have to spend more time ♥♥♥♥♥♥♥ around with something i feel, and i'm sure others feel, i shouldn't have to ♥♥♥♥ around with.
this is one of the reasons i sometimes despise proprietary and closed source software: publishers/developers don't want to spend the money/time to fix the issue, and the customer is left holding the bag.
this is my string
kdesudo "xboxdrv --silent --type xbox360 --device-by-id 0e6f:0133 --mimic-xpad --detach-kernel-driver"
note that i preferred to switch from --device-by-path to --device-by-id because, if you plug/unplug the controller (or even reboot after adding a further controller) the device mapping may vary (for example js0 turns to js1, js2 and so on) and consequently the path. in this way, the id returned by lsusb is always the same and joypad works everytime.
good luck (hoping bit trip will deliver a better support at least for steamos launch at gdc)!