Posted: February 27
Reviews of old games: are they worth the time to read or write? Most likely not. And a lot of what there is out there is dripping with obvious nostalgia factored in, to the point where it is hard to take anything written as credible (because fan boys are stupid). But this game stands to this day as an example of a game so well designed, it will continue to be playable and should be played until there is a game of this type capable of replacing it (still waiting).
While I would have preferred that Worms World Party as available (as it's basically Armageddon with a few extras), this is a rare game indeed. At least for me. Many games that I've poured so much time into I've felt as if I've thrown away my life. So many games have also made me feel like I wish I didn't purchase them (like the majority of my steam library). This game is a rarity because I've enjoyed pretty much every moment of it. For the past 15 years of playing it. Hundreds of hours in Armageddon (not including playtime on steam), double that with World Party. Regrets? Maybe not having enough people to play with in offline multiplayer.
While an humongous understatement: This game is excellent.
For one, it can run on anything now. The graphics are still excellent, crisp, adorable, and the animations are great... but who cares about such superficial ♥♥♥♥?
Gameplay is where this game becomes a timeless classic, as it is more or less a game of chess with so much complexity. It feels like a turn based fighting game, as you need to take out the enemies, while holding favorable ground, and requires a lot of forethought. So many factors have effects on the outcomes of your actions.
Many weapons that have different effects, many of which make craters and are (sometimes) accompanied by a blast radius, and depending on how close you hit an opponent, and the incline of terrain they're on, and if there is any overhang or terrain features for them to bounce off, of if there are barrels and mines, the wind, the momentum of their inevitable flights and the possibility of sending one worm into another for a tackle, etc etc long run-on sentence.
There is so much to learn, so much to experiment with: I think this game should be available to all school computer labs for little kids just to give them all a good lesson in physics (as well as coming up with creative problem solving).
This game is really deep though, and it can actually be very daunting for someone who hasn't put the time to learn all the many facets of this game. Like like the best digging techniques, how to be mindful of having the proper coverage at the end of your move to mitigate a too severe reprisal, efficient movement and how the terrain can be either helpful or detrimental (I hate you GRASS), how to take advantage of the pleasantly wonky ninja-rope physics, and more.
There is a lot you can do with this game, like playing multiplayer (offline is always best) or deathmatch with the A.I. (at elite level the game becomes a puzzle that changes with every play), or all the fun training modes and missions.
I’m going back to putting more time into this gem.