Додано: 30 січня
Rise of the Triad is a dumb game. But it's dumb in the way that Dragonball Z is a dumb show or Demolition Man is a dumb film, which is to say it's brimming with fun and imagination while being totally, totally stupid.
In this game, you will run around like a maniac bouncing off of inexplicable bounce-pads to collect inexplicable Mario coins while completely explicably turning Nazi cosplayers into a steady hail of parts with explosive weapons sprinkled about every area in a way that would make an OSHA employee cry. And no, these aren't rare pleasures, they're the core gameplay mechanics. No, the rare pleasures are power-ups that turn you into Superman's dog or make you trip balls. And it's all wrapped up in a gritty-gray modern "realistic" package, which simultaneously looks nice and acts as a great big eye roll at every other "realistic" shooter.
If you're used to the current age of shooters, you might have some trouble adjusting to RotT's old-school sensibilities, especially since it certainly makes no effort to bridge the distance with a tutorial or similar flower-child notions of game design. For instance, it will never tell you the game is a cooking sim. Explosives + food you found on the ground = hot, healing goodness! Nor will it tell you that weapons have alternate fire or that you can quicksave whenever you like. Its hard-on for secret areas, pathetic missile splash damage, and the sniper-like accuracy of enemies with small-arms from across the map will all become obvious as you play. That you can more-or-less safely fire a missile at your feet to high jump into secret areas, might not if you missed out on the heyday of early arena shooters. Mind, none of these are bad things once you know. This is just how early shooters played and it all works well. Even the aforementioned sniper-like accuracy isn't a problem because you play a nigh-invincible man or lady with sexual organs too large to spoon cover on a regular basis.
No, the trouble is the first-person precision platforming. If you're new to the idea, it works about as well as trying to parallel park a morbidly obese man in a port-a-potty by furiously slapping at his jowls from piggyback, which is to say: it's difficult, inconsistent, and kind of ♥♥♥♥♥♥. The original was apparently a pioneer of first person platforming; one of the early 2.5D games to attempt multiple levels of architecture. Unfortunately, that makes it mandatory in this game, but not good. To put it bluntly, the platforming is bad. But it's not so bad to negate the overall frenetic joy of the experience.
This game is worth five to ten of your dollars. It pays all of it back in good old action-violence fun.