Julkaistu 26. huhtikuu.
This ran horribly on my evga gtx 680 ftw+ 4gb on high settings and it shouldn't have because no other game did. However with a evga gtx 970 ftw I can run it on ludicrous settings now. But the problem is that it randomly crashes on those settings so I have to play it on high settings. So far it has also crashed around 5 times on high settings. It was on the 4 challenge room stage on the first challenge door on the left. In the second lava pit with the rotating platforms, I died in the lava and selected load quicksave and it crashed to desktop with no error. The othercrashes coming from trying to load a quick save. As far as performance goes, it runs mostly at 60fps on high settings but sometimes has really odd bad slowdown that is dependent on the weapon you are using and the place you are at. On the first boss when you first start it and a load of guys come out, I killed them all with the 4-way napalm gun and it made my fps drop from 60 to probably 30 permanently so I reloaded the game and killed them all with the machine gun and it didn't happen then. Several other times in the game give bad frame rate as well. Right after the boulder rolls down behind you then blocks the way and you are in a new room, the framerate takes a dive to down around 30 or less. This game is, for sure, one of the most horribly optimized games I have ever seen.
The two things that buried this game in the ground and made reviewers like IGN give it a 4.3/10 which is accurate even two years later after all the patch work they have done are the horrible jumping puzzles because of horrible jumping controls, and the awful environment hazards, and sometimes a combination of both making it a double nightmare. In-air navigation is very janky and causes you to miss platforms very easily after jumping. Hitting jump pads in this game during tough jumping puzzles is a nightmare. I constantly overshoot platforms or miss them early or to the sides if they are rotating. Rotating blades are not fun at all. They can sort of lift-glitch you in the air and do dmg to you while you are sort of stuck on them. Fire traps are poorly thought out too. There are even some points where the floor gives out to a spike pit but there is no way to know it is coming, just a trap to get 100% of players the first time playing which is horrible and should never, ever be put in any game. At one point this game did not have quick saving and had horrible checkpointing. After many complaints, they added quick saving. It still has God awful checkpointing, so make sure you are using the quick save option frequently now that it is in the game.
Every level in the game is just a different variation of the color gray or similar dull colors. The levels are not designed good at all, filled with torturously bad jump puzzles and cheap environment trap deaths. The enemies are all gray or some variation of tan/gray and they blend in with the background, meaning I often get pelted by gunfire longer than I should because I have to try to find where the guy is because he blends in with the walls/backgrounds. The graphics are nothing special at all and in fact are just dull, bland and depressingly lifeless. Enemy AI is dumb too. They just stand and fire or barrel roll to the left and right a hundred times until you kill them. Sometimes the dead enemies or flags will glitch out and stretch across the whole level in a crazy weird glitch fest.
It is too bad the problems I mentioned overshadow the rest of the game because the combat is great. Firing bazookas into dudes faces never gets old, that is until it is ruined by crashes or horrible jumping puzzles or awful horrible environment traps/deaths that rip you out of the action entirely. The boss fights in the game are not good either. The first one is fine, but the rest are bad.
This could have been a great reboot but it just isn't. If you want to see how a reboot should be done, play the newest Shadow Warrior game. And play the original ROTT, not this one.