Frederik Schreiber  [developer] Oct 29, 2013 @ 1:36am
v1.2 + Quicksaving & Ludicrous Development Kit Now Available!
The wait is over!

Patch 1.2 + The Ludicrous Development Kit and Quicksaving is now available!

Size: 1.0GB

This is our second big content patch, which includes even more, tweaks, optimizations and features requested during since release (including quicksaves - the most requested feature) and the much anticipated Ludicrous Development Kit!

As usual, we couldn't have done it without the ROTT community and our based godmode testers.

Behold! The Ludicrous Development Trailer:
http://www.youtube.com/watch?v=I7XjuZnE38c

LDK Starter Guide:
http://www.interceptor-entertainment.com/forum/viewtopic.php?f=136&t=3263

Major Updates:

* Ludicrous Development Kit now available to all owners of ROTT
* Quicksave System Implemented (By default - F5 Saves, F6 Loads) Option to Load Quicksave now available upon death
* Multiplayer master servers available in offline mode (You no longer have to login at all, even to play online MP)

General:

* Added support for community multiplayer maps
* Added support for community singleplayer maps
* Credits no longer abruptly end after the old Scott’s Mystical Head appears
* Fixed 100% achievements and multiple achievements for SP maps and weapons (All achievements should now work properly)
* Ending dog mode with alt fire while having mercury no longer stops flight. Keep on flyin'

Singleplayer:

* Quickload score penalties implemented for quicksaving/quickloading
* Clicking “Restart Checkpoint” before the first checkpoint of the level no longer causes you to spawn with only a pistol.
* Pressing Crouch key during loading screens no longer locks player into crouched state. Get up, stand up!
* E1L1 - Out of bounds Rocket Jump fixed
* E1L3 - Fixed areas you could get trapped in
* E1L3 - Fixed Minor missing texture
* E1L4 - Clipping lockers in gold key room fixed
* E2L1 - Fixed Minor Fireball Emitter Mis-alignment
* E2L2 - Fixed Minor Blade Runner spinblade Issue
* E2L2 - Fixed “halls of fire” ridiculously low frame rate at lava pit
* E2L2 - You can no longer trigger multiple room switches in without needing a key, stop exploiting The Room!
* E2L2 - “evelator trouble” elevator will now move on, when shooting both guards with rocket
* E2L3 - Fixed fireball trap on “urge to kill rising” checkpoint not doing anything upon loading from overworld
* E2L3 - Enforcer is no longer too shy to emerge from his shipping container. C'mere fatty.
* E2L4 - Spinning traps are now dealing damage in lava room
* E2L4 - “You need the Bronze” text fixed
* E2L4 - Stationary boulder will no longer trigger an instankill on player
* E2L4 - No longer Possible to break the Fun House secret without needing the keys
* E3L1 - No more Bleeding walls. Yeah, we know this one was wierd.
* E3L1 - Player can no longer get caught on the wall above jump pad
* E3L1 - ‘Domo Arigato’ - the wall Mr. Roboto explodes from will now disappear correctly
* E3L3 - Remastered Music now plays correctly.
* E3L3 - Blade traps in the level are no longer resisted by Asbestos armor. SORRY.
* E3L3 - Railings in the missile silo that aren’t on the top floor can no longer be rocket jumped over to get stuck under the map
* E3L3 - Overworld progress reset warning removed
* E3L4 - Bounce-pad to second checkpoint no longer bugs out. Silly bounce pads.
* E3L4 - Untextured section under GADS prior to Harrison Fjord Checkpoint now fixed
* E3L4 - Fixed players falling through geometry in The Pit. You know where it is...
* E3L4 - Fixed buggy staircase
* E4AL - Uberpatrol will no longer suffer from "Stretchy Gibs"
* E4L1 - Overworld checkpoint names fixed to correctly match in-game checkpoints
* E4L1 - “Run Like Heaven” Area is now unloaded correctly
* E4L1 - Lava wall in secret exit now hurts player correctly. Oooh, hot.
* E4L1 - “Sin Reloaded” (“Part 2” from main menu) now spawns enemies correctly from checkpoint load
* E4L2 - Backtracking from the last checkpoint is now fixed
* E4L2 - Ending the level with classic music, now plays classic level end music

Multiplayer:

* Ludicrous Dedicated Server tool now has proper map rotation enabled
* DM4 Testing Tube - "paths need to be rebuilt" message now gone
* Water in Dunes of Hazard no longer slows the player down and you will not get stuck in water while in dog mode
* Quickly unloading all your alt-fire no longer gets you stuck with no weapon and only a crosshair

And that's it for 1.2! Now go make some LUDICROUS content and quicksave all you want without ever logging in because you're afraid to post your low low scores.

See you for 1.3!
Last edited by El Oshcuro; Oct 29, 2013 @ 2:32am
Showing 1-15 of 78 comments
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Relic Oct 29, 2013 @ 1:38am 
Awsome!!!
Gijz Oct 29, 2013 @ 2:06am 
Praise The Triad! \O/
El Oshcuro  [developer] Oct 29, 2013 @ 2:16am 
Originally posted by Gijz:
Praise The Triad! \O/
:crow:

No, praise El Oscuro!
Relic Oct 29, 2013 @ 2:19am 
Hmm can´t find the LDK under tools, have restart steam and verify the game cache.
El Oshcuro  [developer] Oct 29, 2013 @ 2:31am 
The LDK will be live in a few hours, Valve has to set it to 'released' and it's only 2:30AM Valve time
CRAZEH247 Oct 29, 2013 @ 5:18am 
So I'm getting big performance boost for some reason. I doubt me being on W8.1 has anything to do with it... so it must be some to do with v1.2. It still drops below 30 occasionally... but I think I can play some more now. Talking about Ludicrous settings by the way.

That said... IPFreely seems to be moving slower? The jumps from jump pads in E1L1 that would launch me further now don't launch me far enough... did you guys reduce his speed or something? Then again... I haven't played this in a LONG time so maybe it's just me getting things wrong.
Goser Oct 29, 2013 @ 5:49am 
great! good work devs. I´will try now :)
And I hope we will see much more new content in 1.3.
Last edited by Goser; Oct 29, 2013 @ 5:50am
adamk164 Oct 29, 2013 @ 6:08am 
Hello,

I am pleased with the new patch ...

But ... cropped (right sides) Launcher (where the beginning is info about the patch and set video and games) still not fixed

Please confirm that this solution
Kawaii Johnny Oct 29, 2013 @ 6:55am 
I loaded my quicksave and the enemies I killed from before were alive!
Hirano Oct 29, 2013 @ 6:58am 
Good
GameBars ҈҉҈҉҈҉҈҉҈ Oct 29, 2013 @ 7:20am 
Really hoping to get my hands on DoomStick soon ^^ 1.3?
=T$ECore= SuspectW Oct 29, 2013 @ 7:38am 
I can confirm what not all achivements now works properly. Holy ♥♥♥♥ was one of my first achives and I got it before this patch but I'm still can't get 100% achives (just completed 1st level with 54/54 enemies, 11/11 secrets and 196/196 coins on Ludicrous and I don't get anything) and #YOLO #JK #LOL #SWAG (Die for the first time). But Rock-It Man achivement now works for me(666 kils with Rocket Launcher). I don't know about others.
El Oshcuro  [developer] Oct 29, 2013 @ 8:15am 
Originally posted by StanTheAce:
Really hoping to get my hands on DoomStick soon ^^ 1.3? :coolsam:

Yep, the Doomstick is planned for the 1.3 update. SOON
dagami84 Oct 29, 2013 @ 8:15am 
Originally posted by SuspectW:
I can confirm what not all achivements now works properly. Holy ♥♥♥♥ was one of my first achives and I got it before this patch but I'm still can't get 100% achives (just completed 1st level with 54/54 enemies, 11/11 secrets and 196/196 coins on Ludicrous and I don't get anything) and #YOLO #JK #LOL #SWAG (Die for the first time). But Rock-It Man achivement now works for me(666 kils with Rocket Launcher). I don't know about others.

It appears some work for some but not for others. I can't get holy ♥♥♥♥ for example but can get the 100% ones now.
El Oshcuro  [developer] Oct 29, 2013 @ 8:17am 
Report all achievement issues in the bug forum and we'll get em sorted! http://steamcommunity.com/app/217140/discussions/6/
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