Wolverine 1974 Jan 16, 2013 @ 12:52pm
Could someone explain the combat system please
I have seen a lot of complaints about the combat system. Could someone explain in some detail how it works and why it is cumbersome please. I see good and bad posts about it and for some a deal breaker. Thanks.,
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Dude Jan 16, 2013 @ 3:00pm 
It's pretty simple. You press SPACE, which slows everything down to a crawl (almost standstill), and there you can select targets and queue up to 4 abilities, which you do for each character. Press SPACE again and combat unfolds. You can switch character with the TAB button, in and outside of the combat menu and cancel queued skills if you change your mind, or just want to move a character somewhere.

It's sort of an indirect tactical approach to combat, a little like Dragon Age.

Last edited by Dude; Jan 16, 2013 @ 3:01pm
Wolverine 1974 Jan 16, 2013 @ 3:45pm 
Does sound a little like that or Knights of the old Republic. So I take it that it's probably better with the mouse and keyboard then? Regardless, the game looks very nice. If it has clever dialogue, an engaging story and some nice visuals I'd say I'm in.
Hariwulf Feb 20, 2014 @ 12:29pm 
Turn based combat in action games are like bananas on pizza...they screw everything.
LopezTheHeavy1 Apr 8, 2014 @ 8:39pm 
Originally posted by Hariwulf:
Turn based combat in action games are like bananas on pizza...they screw everything.
Thankyou holy ♥♥♥♥ I thought I was the only person who hates it.
Aegix Drakan Apr 24, 2014 @ 7:35am 
I'm using a controller and it's fine.

While the basics of the system is just "open tactics menu and queue up attacks", you cna't do it mindlessly. You'll just die a horrible death.

You need to plan tactically, and sadly, they don't tell you what anything does.

For the record:
The +x% Parry/Dodge is a bonus the enemy gets to their natural chances of parrying or dodging that applies to having that one attack used on them.

Destabilize allows you to negate that for a few seconds, preventing the enemy from parrying/dodging the next attack
Armor damaged makes the enemy take more damage for a bit (super useful).
Interrupt just stops an enemy attack in progress on the spot.
"vulnerability" means any of the above, and basically any status effect.

Also it took me a good hour to understand how important Defensive Stance is.

Being able to deflect attacks is way more when you're surrounded (most of the time) than more attack power.

Plus, the whole +50% dodge and -40% parry thing, as well as destabilizing and stuff, isn't explained at all and I had to figure it out all by myself, which made things SO much easier.

I'm about to go under the Wall, and I've developed a half-decent strategy:
Send Styx in to assassinate (make sure you get the upgrade that allows him to get close to enemies without being spotted) as many enemies as possible. When it looks like I can't take out any more without being caught, either
a) have Ark charge in and get enemy attention with a heavy attack and Taunt while Styx activates Sniper and starts shooting his stronger "interrupt" ranged attack.
b) sneak back to Ark and start the fight with Goblin throw, which not only does phenomenal damage, but also stuns.

When in a drawn out fight, my plan is usually the following:
Have Ark stay in Defensive mode most of the time, taunting to keep enemies away from Styx while he uses the stronger ranged attack to pester and damage the lighter armored guys. When he's out of concentration, I have him run interference for a bit. Using the Armor piercing melee stab to soften enemies up for Ark to massacre (helps a lot for those shield users), kicking enemies with the "destabilizing" move to allow Ark to bust out a quick Heavy Strike before returning to defensive mode, etc. Depending on the situation, I then either return to ranged mode for guaranteed interruptions via the strong ranged attack, or I use the armor pierce -> spinny daggers combo to wear down enemies, or kill them.

Meanwhile, I also queue up attacks for Ark whenever I bring up the skills menu. Mostly spamming his normal defensive strike and Taunt, but also throwing in a stun or two, and the occaisional Feint or heavy attack to finish off enemies, or to heavily punish enemies destabilized by Styx.

As far as healing goes, once I got the "pick me up" move for Ark, I use it when he's about at 3/4 HP to help counteract the damage he's taking (which, since he's in defensive mode, is a lot less.

The combat system is pretty damn deep...They just refuse to teach you what you need to know in order to use it. It's a bit upsetting.
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