Sky-high skill cap. Tactical turn based. The mechanics are awesome and the skill required is amazing, but having it rendered into a video game makes some of the flaws from the original board game come to light. The ability to injure players permanently, or kill them, makes a lot of team types unviable in a meta-centric computer gaming enviornment. If you want sustainability you're going to get claw and mighty blow on every single character you can. The injury system needs to be reworked for bb2. It really does. I have no complaints about the game other than that. It just needs to nerf one of the injury powers or add a third injury table for deaths and permanent injuries, a further roll of 10-12+ to confirm permanent injuries otherwise, outside of a nice tabletop league at the local hobby-shop, there will never be a reason to get attached to any team that isn't dwarf, orc, or chaos.