Publicada: 26 de fevereiro
Warning!!! This game relies heavily on dice rolls. When they go bad, they can often go and continue to go bad throughout your matches.
Warning!!! If you play elves (any elf team), don't expect to have many players on the field by halftime. In addition, expect to get one member killed every match. I believe the mechanics for ball movers and/or high agility teams are offset as they are more unreliable than beat 'em up teams! So, even though you should be scoring td's more easily than other teams, if you don't score them early before getting slaughtered, don't expect to win. Then, even after you lose one player each match (which is average whenever I play them), if you don't get the td's or casualties, you will have minimal income that doesn't even come close to replacing the cost of the players you lose (permanently). It can take you up to 3-10 matches to replace a single player....
as I mentioned, the game is heavy on dice rolls. Not really sure if you can call it strategy, but rather luck. Strategy with the beat them up teams more or less, luck with the high agility teams.
Not all the teams are able to play for the long term. As mentioned above, this stuff can happen while you are in a league. And when it does, it destroys your ability to play let alone having many players left in which to continue contending in future matches.
Anyway, that is the negative of the game. And that is the die rolls...when they go south, you might as well go watch tv. you will get more enjoyment watching tv than trying to continue playing when they go that bad.
The teams seems relatively unbalanced. A few skills really can make it more like a boxing match than a rugby style kind of game. Many skills go toward the smash and bash team than they do with ball movers. For example, when you go to throw the ball, you get one dice and ever only one dice. This I think gives you 17% chance to fail at worse (of which I experience it to be around 40% failure). But, if you position your players correctly, you can get two dice rolled. Chances of failure is around 8% or less.
75% of the matches are usually blowouts to one player or another. So, every 4th game about, you might have an exciting match. Generally that means you might have fun for one hour out of the four you play.
Laslty for the negatives, there are a few glitches in the game. Sometimes, players can lose the overlay that is suppose to be on one of your players, can get cut-off from matches, and the penalty bonuses from that seem really bad or really good depending on which team didn't get cut-off. The crowd seems to be really small. Real time play can be really difficult. The announcers can get irritating. There is no way to "mute" the opposing player that I know of. And there is no way to dress up your team outside of temperary and expensive gear.
Positives: If you can get past the die rolls or are simply into boxing matches, then this game can be considered fun.
Graphics seem to be pretty good.
Idea of the game makes you want to play.
Lots of different races and ways to play (kind of considering the offset mentioned in the negatives).