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It obviously does feel heavily of the Civ series in a way with regards to building and the tech tree and that's not a bad thing IMHO.
It doesn't look that great watching the videos, but it isn't bad having to think a little about how to arrange units, and what buffs are needed.
Also some enemies will regen when they get a kill - so if a unit might die, better to pull them back to prevent the regen - that sort of tactics makes it interesting. Auto-resolve will not do this sort of thing I'm pretty sure.
I'm sure after playing it long enough you know how to buff everything and maybe it seems easy - but there's still that learning curve of which enemies need what treatment, which ones to kill first, how to arrange units. And take advantage of the landscape and obstacles.
After playing Warlock Master of the Arcane (which has no combat mode - everything is auto-resolved), this adds a welcome breather from always looking at the map view. I'm surprised at how much I like the combat mode.
As huminado made mention of, there are several Spells and some weapons that do splash damage, but that's always stated in the descriptions so keep an eye on that.
And, yeah...those Obsidian Golems are TOUGH!
Taste-what games would you say have more depth at turn-based tactical fights? I enjoy TB games (playing AoW: SM now), so I would love to know about more TB titles that have depth. Thanks.