Gateways > General Discussions > Topic Details
Zhuinden Jul 3, 2013 @ 11:50am
Post your own custom maps here! :D
Now that the Map Editor is finally out, it's time to make some MAD LEVELS!

Here are the first two I've made so far:
https://dl.dropboxusercontent.com/u/4363931/Gateways/ZhuindenMapNumber1.gws

https://dl.dropboxusercontent.com/u/4363931/Gateways/ZhuindenMapNumber3.gws

Yes I know, they're kind of easy. v.v
But I think they're still worth checking out.

Anyways, if you have any maps you've made, feel free to share! :D
Last edited by Zhuinden; Jul 4, 2013 @ 4:09pm
Showing 1-15 of 30 comments
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Zhuinden Jul 4, 2013 @ 7:32am 
SmudgedCat  [developer] Jul 4, 2013 @ 2:46pm 
Great to see someone making use of the editor. They were fun if a little bit on the tricky side for me! :)
FutureShock9 Jul 4, 2013 @ 4:16pm 
I can't seem to figure out how to get 3 lasers from one. I get how you can double your laser supply by sending them into the past, but how would you end up with 3 lasers if there's only one in the level?
Zhuinden Jul 4, 2013 @ 4:19pm 
Originally posted by SmudgedCat:
Great to see someone making use of the editor. They were fun if a little bit on the tricky side for me! :)

Yay! :3
I'm glad you liked them!

I'll probably make a few more - as despite the maps being sort of tricky, I can't shake the feeling that I should make the player use the mirror many more times than I currently have - 1 mirror turn? Seriously? If I end up posting another map, it'll probably involve at least 7 mirror turns, I'm certain! >:)

And I'm also lacking on forcing the player to enlarge themselves AND minimize themselves. The final puzzle was such a great example of that (well for my solution anyways), and I couldn't think of anything that complicated yet :D

Originally posted by FutureShock9:
I can't seem to figure out how to get 3 lasers from one. I get how you can double your laser supply by sending them into the past, but how would you end up with 3 lasers if there's only one in the level?

Tricky portal placement. The laser can hit two switches by going through portals in the right alignment. You'll need time warp for a third one, though.
Last edited by Zhuinden; Jul 4, 2013 @ 4:33pm
FutureShock9 Jul 4, 2013 @ 11:05pm 
I figured out that a gateway placed directly over a catcher will send the laser without intercepting it from the catcher. Was that the intended method?

Also, here's my first map, called "Bypass":
http://www.mediafire.com/?ax1t2zl8xxaqy0l
Let me know what you think. I hope more mappers show up over time, this game really does deserve more attention than it's getting.
Zhuinden Jul 5, 2013 @ 1:39am 
Originally posted by FutureShock9:
I figured out that a gateway placed directly over a catcher will send the laser without intercepting it from the catcher. Was that the intended method?
That's how I intended it :D
I actually came upon this with trial and error, but seemed like such a mindf*** opportunity that I just couldn't pass it up.

I'm going to check out your map in a second :D

Originally posted by FutureShock9:
Also, here's my first map, called "Bypass":
http://www.mediafire.com/?ax1t2zl8xxaqy0l
Let me know what you think. I hope more mappers show up over time, this game really does deserve more attention than it's getting.

Permagates! So many permagates!
So many opportunities in making the CRAZIEST MAP EVER!
You are an inspiration :P This is a pretty good map, although I'm not sure if I did the door right with the two switches around it. I just put a portal below the door and I could bypass it if I fell through in the right direction, although I'm certain it was effective, considering I did finish the map. Nice one! Keep it up :)
Especially because it's cleverer than what I've come up with so far xD
Last edited by Zhuinden; Jul 5, 2013 @ 1:51am
SmudgedCat  [developer] Jul 5, 2013 @ 2:03am 
Yeah, I really like that map FutureShock9! It does make me realise I probably need to activate permagates from a bit further away than I'm currently doing though. It's quite easy to look around and see a permagate that looks like it's not working.

I did wonder if I was doing the door right as well by doing the same as Zhuinden. I guess that's the intended solution but it doesn't quite 'feel' right when you're doing it.

Ah, so that's how you got the 3 lasers! To be honest I couldn't figure that out and was too ashamed to admit it! :">

I'm not sure how much I like that as a solution though, I don't think it feels very intuitive. In an update to the editor I might make switches that are placed over walls automatically create metal walls if the "Auto-update Collision Map" setting is on.
Zhuinden Jul 5, 2013 @ 2:17am 
Originally posted by SmudgedCat:
I'm not sure how much I like that as a solution though, I don't think it feels very intuitive. In an update to the editor I might make switches that are placed over walls automatically create metal walls if the "Auto-update Collision Map" setting is on.

I'll probably add a few more metal bars to the side of the map to nudge the player in the right direction. If there's one tiny problem with this approach of mine, it's that it forces the player to figure out *the one and only solution* that I came up with as I was making the map.

...aaaand I've updated #03 and #04 with extra metal to make it clearer on how to solve them.
Last edited by Zhuinden; Jul 5, 2013 @ 2:38am
Zhuinden Jul 5, 2013 @ 5:29am 
https://dl.dropboxusercontent.com/u/4363931/Gateways/ZhuindenMapNumber6.gws

Here's a pretty easy but fancy one, I'll make sure the next one is challenging.
Last edited by Zhuinden; Jul 5, 2013 @ 6:04am
FutureShock9 Jul 5, 2013 @ 6:33am 
I just put a portal below the door and I could bypass it if I fell through in the right direction Yeah, that's the intended way. It's actually inspired by a sequence break of a level in the original portal: http://youtu.be/mC47O6mKHJY?t=4m50s. It does feel a bit "unclean" because it requires you to glitch up the collisions, but it went along with the theme of getting around doors, rather than through them.
Zhuinden Jul 5, 2013 @ 6:45am 
Originally posted by FutureShock9:
I just put a portal below the door and I could bypass it if I fell through in the right direction Yeah, that's the intended way. It's actually inspired by a sequence break of a level in the original portal: http://youtu.be/mC47O6mKHJY?t=4m50s. It does feel a bit "unclean" because it requires you to glitch up the collisions, but it went along with the theme of getting around doors, rather than through them.

Clever.
SmudgedCat  [developer] Jul 6, 2013 @ 3:12am 
Originally posted by Zhuinden:
https://dl.dropboxusercontent.com/u/4363931/Gateways/ZhuindenMapNumber6.gws

Here's a pretty easy but fancy one, I'll make sure the next one is challenging.

Nice, I hadn't really considered using the permagates in puzzle so much. It does throw up some interesting possibilities.

I'll upload the level I've been working on soon. :) It's not quite finished yet but it would be interesting to get feedback!
Last edited by SmudgedCat; Jul 6, 2013 @ 3:13am
Zhuinden Jul 6, 2013 @ 4:53am 
Originally posted by SmudgedCat:
Originally posted by Zhuinden:
https://dl.dropboxusercontent.com/u/4363931/Gateways/ZhuindenMapNumber6.gws

Here's a pretty easy but fancy one, I'll make sure the next one is challenging.

Nice, I hadn't really considered using the permagates in puzzle so much. It does throw up some interesting possibilities.

I'll upload the level I've been working on soon. :) It's not quite finished yet but it would be interesting to get feedback!

Sounds fun already :D

In the meantime, here's the CONCEPT of my next level:
THIS IS NOT DONE YET: https://dl.dropboxusercontent.com/u/4363931/Gateways/MapNumber7.gws
But it's not done yet, not at all :D It's going to be MADNESS!
Last edited by Zhuinden; Jul 16, 2013 @ 5:41am
ker Jul 14, 2013 @ 12:10pm 
Originally posted by FutureShock9:
Also, here's my first map, called "Bypass":
http://www.mediafire.com/?ax1t2zl8xxaqy0l
Let me know what you think. I hope more mappers show up over time, this game really does deserve more attention than it's getting.
i love it. the only thing about it is that you need to restart from the beginning when you mess up your portals as the first door doesn't open anymore. so far, this is my favorite user made level.

Zhuinden: your maps are mad! :D please keep making more, they're like a really precise puzzle where every piece looks like it can go anywhere, but only one way will solve it.
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