Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
You can download the Level Editor in Steam's Library -> Tools -> Gateways Editor. And, if I don't forget anything, this is what you have to do:
1. Create a new map in the editor.
2. Place a Help Point (if it isn't already).
3. Save the level.
4. Launch the game and open your custom level.
5. Go to the Help Point and hit backspace.
6. Do whatever you want and press backspace again.
7. Done!
(I'm not even sorry for necromancing this)
That achievement is still the only one I need to get.
Even if the works on Wine, it is not fair for us to have to figure out how to get it to work there. They should just remove the achievement.
Got his error:
I reinstalled Wine, set WINEARCH to win32, installed Mono and .NET 4.0, but it doesn't seem to work.
Now it says:
and, although I installed the .NET Framework:
I don't know much about Wine, so if anyone knows a solution I'll be glad to hear about it.
I installed wine_gecko from the package manager, but the wine integrated installer should work as well. I used winetricks for convenience to install steam without issues.
After that I just installed the editor under the tools section and all dependencies .NET4, XNA etc. It failed more than once, but I ignored any issues and just proceeded. Sometimes it works anyways, I figured I would give it a shot. In the end the editor launched.
I am unsure which winearch was used. I normally create a win32 one manually since that tends to be more reliable (and to avoid .NET errors). But this time I just used the default.
Thank you, it finally worked for me. :)