Publisert: 29. mars
The original Dead Island was an enjoyable experience despite it's numerous flaws. Riptide addresses a few of these failings but it's essentially more of the same. It starts badly with a clichéd corrupt corporate suit and a conspiracy; thankfully however it's not the plot that drives Dead Island but the exploration, loot and combat. For all its poor writing and characterisation the setting is still superbly realised, a sun-drenched tropical island with just enough variation in locales to keep it interesting. Combined with the great combat and looting and there's still a lot to recommend with Riptide.
Apart from fixing a few bugs and being more stable the most noticeable changes to the formula are the addition of new transport, a zombie horde mode which happens at key moments as the story progresses and a handful of new zombie threats.
- Very fun to play
- Lot of weapons
- Ability to mod weapons (barbed wire on bat, electric shotgun, etc.)
- Very long story
- Big maps
- Lots of zombies
- Not an interesting story
- Other than the main characters, all other charcters have the same facial animation, just diffrent clothings and voices
- Grapnics aren't very good
- Vehicles have terrible physics
I believe both Dead Island and Riptide are best played solo. Playing co-op is a completely different beast. Played solo Riptide is a tense game, one of fear and always looking over your shoulder. Played with friends it turns it into more of a fun fair, who can chop up the zombies faster than the other players with no tension and no sense of fear. So to best experience Dead Island I would recommend you skip the co-op and delve into what is still the best open-world zombie game available.