Posted: January 23
Gameplay: Melee combat is very satisfying and brutal, upgrading weapons to add different effects amplifies this and incentivises you to continue to explore the environment, in search of new weapon upgrades, supplies for these upgrades and new weapons. As well as melee weapons, there are also ranged weapons such as knifes, firearms and grenades (lure bombs, molotovs, etcetera...); although these are not as fun to use, they still add variety to the gameplay. The world is fun to traverse, with the addition of cars and boats (which all have boost) and the placement of various side quests around the map.
Story: Relatively cliched story, following the traditional tropes from movies such as Night of the Living Dead, but at least provides motivations for your actions and takes you through various environments, such as the jungle and a seaside town.
Graphics: There are some nice lighting effects (most noticeably the shadows) and some textures are very detailed, although there is often clipping, low-resolution models and sub-par effects. Overall the graphical fidelity of the game is to a decent standard, with occassional highlights.
Sound: Music is campy, but provides the perfect soundtrack for the game, making encounters more tense and enjoyable. Most locations have their own themes and the various sound effects for killing and dismembering zombies are all suitably visceral.
Re-playability: It took me approximately 14 hours to finish the game and the majority of the side quests, although there were many collectables and locations I had not fully explored.