Verfasst: 10. Dezember
What sounds more dangerous to you ... a bloated zombie that spits bile and filth while absorbing damage like a tank, a towering zombie that punches like a truck, a hyper-active zombie whose arms have been shaved down to the bones which now resemble knives ... or a regular zombie holding a kitchen knife?
Get ready, because zombies in this game are freakin' SHINOBI. Prepare to be sniped from a good thirty yards away by some shambling pus bag camoflauged in a group of other rotters. Can it climb over stuff? Nope, too complicated. Can it throw a butter knife clean through your forehead from a few rooms away? Of course it can.
What starts as a promising romp through the guts quickly becomes violently frustrating thanks to glitching, enemy damage, and overall stiffness of the game's mechanics. Speaking of things being wonky, where do you think is a good place to spawn? I've got an idea, IN THE MIDDLE OF A HORDE. This is the kind of logic that Deep Silver didn't seem to think of when making the game.
I want to give it a thumbs up, because it really is one of the better zombie titles out there despite these shortcomings. I love a good loot n' smash title especially with zombies but like many of its wandering citizens, Dead Island is very unpolished. Dead Island 2 looks quite sharp and I can only hope for better.