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Zgłoś problem z tłumaczeniem
Would it be possible to get a map editor (or full sdk) released for the game? Even the limited function sdk released to the developer's classes would be greatly appreciated.
If a full sdk can't be released, can we get a tool to easily access the rpack file contents? If not, perhaps a resource pack containing the meshes and skins, and the specific definitions needed to adjust them? This would not only allow additional weapon customization, but could allow enemy-types to be placed on maps where the meshes have not been included in the map-specific rpack file. (Or possibly, put the creature meshes all in a single rpack file like weapons are currently.)
Would it be possible to expose the flashlight timing variables into an scr file so that they could be modded?
Some functions in the game appear to have been disabled or perhaps just not completed. Would it be possible to get these activated to allow for keybinding (and if so, allow the other weapon slots as well):
_ACTION_PREV_ITEM
_ACTION_NEXT_ITEM
_ACTION_GRENADE_THROW
_ACTION_FLASHBANG_THROW
_ACTION_WEAPON_SLOT1
_ACTION_WEAPON_SLOT2
_ACTION_WEAPON_SLOT3
_ACTION_WEAPON_SLOT4
For some of the already working functions (_ACTION_HEAL, _ACTION_THROW_SPECIAL) would it be possible to expose the settings it uses for customization (_ACTION_HEAL now seems to just select the first Itemtype_Medkit and uses it... customization could allow some logic to prevent over-healing with strong items if a suitable weaker item is available).
Dr J J Evans' Clini location and information: http://guides.gamepressure.com/deadislandriptide/guide.asp?ID=20079
HI TheMadCat,
Unfortunately the flipping radios are not a part of an easter egg. They are just minor bugs that we couldn't fix on time. Sorry for disappointing you ;)
Bart [TECHLAND]
Please note that we're based in Poland, so there might be a difference in time zones :-).
Our Banoi archipelago is not real location. The islands are loosely based on some islands of South Pacific, just as kuru theme is based on real disease form Papua New Guinea, but these are only some of the references. Of course we used a lot of real references for vegetation, some architecture and story themes, but don't think about Banoi archipelago as a reconstruction of any real place.
No, you need to contact our publisher, Deep Silver, for that.
We don't have any plans for allowing modding support at the moment.
As for exposing flashlight params and additional keybindings, I'll add it to our requests list for possible future patch.
The _ACTION_HEAL behaviour looks like a bug - we'll check it. It can be fixed, I suppose.
Well, there is actually a sniper rifle in game already.You can find it after leaving the sewers near the ferry station. There is a pickup truck on top of the billboard. The rifle is just there.
We will not make any slow motion cam features for it I'm affraid.
NO! Wasted 30 minute trying to find if it was easter egg or not... (more like 10 min googling it, or well. Having developer answer my question was worth the time spent on it.)
Can you add setting to stop health/etc bars from fading away on the HUD display? I know in the first Dead Island you could edit some files. (http://deadislandwiki.com/wiki/Mod:HUD#Displaying_HUD). I assume Dead Island 2 has some config I can edit to do this too. However, from what I recall there was warning about editting config files could result in ban. (Can't find the link that stated this).