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Сообщить о проблеме с переводом
As the next part i show you an perfect example from the old Dead Island game. So please use this only as an example not the rule, there are more examples and records incoming.
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http://www.youtube.com/watch?feature=player_embedded&v=xd01SixofOA
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You can notice it on the beach on the other side by the bar where the FOV is conflicting.
This is an really extreme example and Riptide is much better at this part but still there.
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I get this issue and informations to Nvidia too and if i get something new i bring it here.
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If we knew which variables within the .scr and config files were these values, one could possibly change them.